How did the Technical Alpha happen?
We wanted to change the way we think and work with Heroes. The game is constantly evolving, so we wanted people in as quickly as possible so we could get realtime reactions from them based on the changes we were making.
How do you choose which hero to add to the game?
Early on, heroes added to the game were added based on the artists. They wanted to make sure each Blizzard franchise was represented and now, they want to round out the variety of the roster. "If you want to play an Assassin, we want to make sure you've got a couple to choose from."
Will there be a Kel'Thuzad in Heroes of the Storm?
At some point, any hero could be in Heroes of the Storm. Any characters from any Blizzard IP could be added to the game, but we're not releasing any names at this time.
Are there going to be more maps soon?
Battlegrounds. We started with 4 in the alpha and added a 5th one recently. We are actively developing multiple battlegrounds right now. No current timeline on their release though.
Why are mounts implemented when the maps are so small?
Our battlegrounds have objectives on them, so at a moments notice, you need to be able to get somewhere quickly. There were boots in Warcraft 3 which increased speed, and in other games too, but we felt mounts were a fun way of doing it and giving us another form of customization.
Is the game going to be on a console?
We're focused on PC Development. I like consoles, and what we've done with Diablo 3 in that regard. I play Heroes at home on my 360 controller and big screen, but there's no plans at the moment for consoles.