Heroes Global Championship 2017
Blizzard has revealed their plans for the competitive Heroes of the Storm scene next year- an online league format with more opportunities for players and teams to make a name for themselves. Very interesting change that has been requested by the community for quite a while now.
Read below for a snippet of the blog post, or click here for the full version.
Quote from Blizzard
Major changes are coming to Heroes of the Storm esports next year as we take steps to improve the scene for fans and players alike. We’re not quite ready to reveal our plans for 2017 and beyond in their entirety at this time, but we wanted to share some early info so that any of you with plans to compete have some sense of what you should prepare and practice for.
Most significantly, in North America, Europe, China, and Korea we’ll be shifting to a uniform online league format. As a result, the players on the top eight teams in each region will be contracted and guaranteed both compensation and regular competition, and you can look forward to more consistency not only in your favorite rosters, but also in the scheduling, casting, and quality of broadcasts all-year round.
Another change that will happen in the near future is to their Battle.Net system name. It will be known simply as Blizzard Tech, to prevent confusion in the future on whether the service belongs to Blizzard or not. Read below for more details.
Quote from Blizzard
We’re going to be transitioning away from using the Battle.net name for our gaming service and the functionality connected to it. Battle.net technology will continue to serve as the central nervous system for Blizzard games—nothing is changing in that regard. We'll just be referring to our various products and services using the Blizzard name instead. You've already seen this recently with things like "Blizzard Streaming" and "Blizzard Voice," and more changes are on the way.
When we created Battle.net, the idea of including a tailored online-gaming service together with your game was more of a novel concept, so we put a lot of focus on explaining what the service was and how it worked, including giving it a distinct name. Over time, though, we’ve seen that there’s been occasional confusion and inefficiencies related to having two separate identities under which everything falls—Blizzard and Battle.net. Given that built-in multiplayer support is a well-understood concept and more of a normal expectation these days, there isn’t as much of a need to maintain a separate identity for what is essentially our networking technology.
We just wanted to make sure everyone was aware as we moved forward with this change over the next several months; we’ll provide any relevant updates as the transition progresses.
Warhead Junction Preview
A small video preview of the new Machines of War battleground is now available - watch it below.