A resilient Hero that knocks back enemies and buffs allies. Able to regenerate Health quickly when in trouble.
- HP: 1302 (+4 per level)
- HP Regen: 2.711 (+4 per level)
- Mana: 500
- Mana Regen: 3
- Attack Damage: 122 (+4 per level)
- Attack Speed: 1.25
Top Raynor Builds
Penetrating Round60 ManaCooldown: 12 seconds
Deals 526 (250 + 4% per level) damage and knocks enemies back.
Inspire40 ManaCooldown: 10 seconds
Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
Adrenaline RushCooldown: 40 seconds
Automatically activates to heal for 965 (458 + 4% per level) when you are below 30% Health.
Hyperion100 ManaCooldown: 100 secondsHeroic
Order the Hyperion to make a strafing run dealing 145 (69 + 4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 1740 (826 + 4% per level) damage. Lasts 12 seconds.
Raynor's Raiders100 ManaCooldown: 80 secondsHeroic
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 95 (45 + 4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.
Seasoned MarksmanQuest: Every Minion killed near you grants ??? Attack Damage, and Takedowns grant ??? Attack Damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
Scouting DroneCooldown: 45 secondsPlaces a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
Give Me More!Increases Adrenaline Rush healing by 50%.
Confident AimLowers the cooldown of Penetrating Round by 4 seconds if it hits an enemy Hero.
Relentless LeaderOnce every 8 seconds, if you are Stunned or Rooted you knock nearby enemies away and reduce the cooldown of Adrenaline Rush by 15 seconds.
Focused AttackEvery 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second.
Vigorous AssaultBasic Attacks heal for 15% of the damage dealt to the primary target.
Fight or FlightWhenever Adrenaline Rush activates it also grants Resistant, reducing damage taken by 25% for 4 seconds. Adrenaline Rush can also be manually activated.
Revolution OverdriveGain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.
Hamstring ShotEnemies hit by Penetrating Round have a 20% Movement Speed slow for 3 seconds.
Puttin' On a ClinicWhenever an enemy Minion you have recently damaged is destroyed, your Ability cooldowns are reduced by 1.5 seconds.
HyperionCooldown: 100 secondsOrder the Hyperion to make a strafing run dealing 145 (69 + 4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 1740 (826 + 4% per level) damage. Lasts 12 seconds.
Raynor's RaidersCooldown: 80 secondsSummon two Stealthed Banshees that attack an enemy. Each Banshee deals 95 (45 + 4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
Double-BarreledPenetrating Round gains a second charge.
Steel ResolveIncreases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.
Giant KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
BullseyeThe first enemy hit by Penetrating Round is stunned for 1 second.
Cluster RoundPenetrating Round damage is increased by 20% for each additional target hit up to 100%, and the width is increased by 50%.
ExecutionerAttacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
Nexus FrenzyIncreases Attack Speed by 20% and Attack Range by 20%.
Dusk WingsBanshees remain Stealthed while attacking and fire 50% more frequently.
Scorched EarthAn additional set of lasers blast the ground 5 times per second, dealing 88 (42 + 4% per level) damage in an area.
A Card to PlayWhenever a Hero (ally or enemy) is killed, the cooldown of your Heroic Ability is reduced by 15 seconds.
Bolt of the StormCooldown: 70 secondsActivate to teleport to a nearby location.