Warchief of the Horde
Melee heavy hitter with powerful Lightning and Earth spells. Heals himself through Ability casts.
- HP: 1787 (+4 per level)
- HP Regen: 3.723 (+4 per level)
- Mana: 500
- Mana Regen: 3
- Attack Damage: 165 (+4 per level)
- Attack Speed: 0.91
Top Thrall Builds
No builds match the specified criteria
Chain Lightning40 ManaCooldown: 6 seconds
Deal 391 (186 + 4% per level) damage to an enemy and half that amount to 2 nearby enemies.
Feral Spirit60 ManaCooldown: 12 seconds
Send out a Feral Spirit that deals 336 (160 + 4% per level) damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that Hero in place for 1 second.
Windfury65 ManaCooldown: 12 seconds
Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster.
Sundering75 ManaCooldown: 80 seconds
After a short delay, sunder the earth in a long line, dealing 601 (285 + 4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
Earthquake90 ManaCooldown: 60 seconds
Summon a massive Earthquake that pulses every 2 seconds. Each pulse slows all enemies in the area by 70%, and deals 110 (52 + 4% per level) damage to enemy Heroes . Does 3 pulses.
Frostwolf ResilienceCooldown: 30 secondsTrait
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed for 660 (314 + 4% per level) Health.
Seasoned MarksmanQuest: Every Minion killed near you grants ??? Attack Damage, and Takedowns grant ??? Attack Damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
BlockEvery 5 seconds, reduce the damage taken from the next Hero Basic Attack by 75%. Stores up to 2 charges.
Rabid WolvesDamaging Heroes with Feral Spirit grants 3 stacks of Frostwolf Resilience.
Rolling ThunderIncreases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana.
EnvenomCooldown: 60 secondsActivate to poison an enemy Hero, dealing 352 damage over 10 seconds.
Ride The LightningChain Lightning can hit 2 additional enemies for 50% damage.
Spirit JourneyFeral Spirit travels 50% farther.
Mana TideFrostwolf Resilience also restores 15 Mana.
Follow ThroughAfter using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Stone WolvesIncreases the duration of Feral Spirit's root from 1 second to 1.5 seconds.
Wind ShearReduces the cooldown of Windfury by 4 seconds.
Frostwolf's GraceCooldown: 30 secondsFrostwolf Resilience can be activated to immediately heal you.
SunderingCooldown: 80 secondsAfter a short delay, sunder the earth in a long line, dealing 601 (285 + 4% per level) damage and shoving enemies to the side, stunning them for 1 seconds.
EarthquakeCooldown: 60 secondsSummon a massive Earthquake that pulses every 2 seconds. Each pulse slows all enemies in the area by 70%, and deals 110 (52 + 4% per level) damage to enemy Heroes . Does 3 pulses.
Giant KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Spell ShieldCooldown: 0.75 secondsUpon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. This can only trigger once every 30 seconds.Can be toggled to allow or prevent this talent from triggering.
Restless WolvesIf Feral Spirit hits an enemy Hero, its cooldown is reduced by 50%.
Grace Of AirWindfury attacks grant twice as many stacks of Frostwolf Resilience.
Blood for BloodCooldown: 60 secondsActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Tempest FuryThe final strike of Windfury hits 3 times for 75% normal damage.
Forked LightningAllows Chain Lightning to hold 2 charges that can be used in quick succession.
Ride The WindIncreases Windfury's Movement Speed bonus from 30% to 40%. Windfury attacks increase the Movement Speed duration by 1 second.
Nexus BladesBasic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
Bolt of the StormCooldown: 70 secondsActivate to teleport to a nearby location.
Earthen ShieldsYou and your allies within the Earthquake area gain a Shield equal to 15% of max Health each pulse. This shield lasts 4 seconds.
WorldbreakerSundering travels indefinitely.