Sylvanas

The Banshee Queen

Disables enemy Minions and Structures. Killing enemies replenishes her Withering Fire for continuous damage.

  • Specialist
  • Ranged
  • HP: 1456 (+4 per level)
  • HP Regen: 3.035 (+4 per level)
  • Mana: 500
  • Mana Regen: 3
  • Attack Damage: 85 (+4 per level)
  • Attack Speed: 1.67
View Wiki Talent Calculator

Top Sylvanas Builds

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Abilities

Q

Withering Fire

Cooldown: 2 seconds
Shoot the closest enemy for 106 (50 + 4% per level) damage, preferring Heroes. Stores 5 charges.Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths.
W

Shadow Dagger

75 ManaCooldown: 10 seconds
Deals 82 (39 + 4% per level) damage and an additional 325 (154 + 4% per level) damage over 2 seconds to target unit. The effect spreads to nearby targets.
E

Haunting Wave

75 ManaCooldown: 11 secondsCooldown: 0.0625 seconds
Send forth a wave of banshees dealing 250 (119 + 4% per level) damage to all targets. Reactivate to teleport to the banshees' location.
R

Wailing Arrow

100 ManaCooldown: 90 seconds
Shoot an arrow that can be reactivated to deal 500 (238 + 4% per level) damage and silence enemies in an area making them unable to use Abilities for 2.5 seconds. The arrow detonates automatically if it reaches maximum range.
R

Mind Control

75 ManaCooldown: 70 seconds
After a 1 second cast, take control of an enemy Hero's movement and prevent them from doing anything else. Channel lasts 2.5 seconds.
Trait

Black Arrows

Trait
Basic Attacks and Abilities stun Minions, Mercenaries, and Structures for 1 second.
  • 1
  • Overflowing Quiver
    When a nearby enemy Minion dies, a free Withering Fire is shot. This cannot hit Heroes and has a short cooldown.
  • Mercenary Queen
    Friendly non-Boss Mercenaries near you deal 50% more damage.
  • Paralysis
    Increases Black Arrows' duration by 75%.
  • 4
  • Withering Barrage
    Increase Withering Fire charges by 1. Charges can be fired 33% faster.
  • Lost Soul
    Reduce Shadow Dagger's cooldown by 1.25 seconds each time it spreads to a Hero.
  • With the Wind
    Increases Withering Fire's range by 25%.
  • 7
  • PossessionCooldown: 12 seconds
    Force an enemy Minion to fight for you. 3 charges.
  • Barbed Shot
    Withering Fire deals 200% bonus damage to Minions, Mercenaries, and Monsters.
  • Unstable Poison
    Minions that die under the effects of Black Arrows explode, dealing 255 (121 + 4% per level) damage to nearby enemies. Does not damage Heroes or Structures.
  • 10
  • Wailing ArrowCooldown: 90 seconds
    Shoot an arrow that can be reactivated to deal 500 (238 + 4% per level) damage and silence enemies in an area making them unable to use Abilities for 2.5 seconds. The arrow detonates automatically if it reaches maximum range.
  • Mind ControlCooldown: 70 seconds
    After a 1 second cast, take control of an enemy Hero's movement and prevent them from doing anything else. Channel lasts 2.5 seconds.
  • 13
  • Spell ShieldCooldown: 0.75 seconds
    Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. This can only trigger once every 30 seconds.Can be toggled to allow or prevent this talent from triggering.
  • Windrunner
    Teleporting with Haunting Wave fully recharges your Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting.
  • Life Drain
    Shadow Dagger heals you for 82 (39 + 4% per level) each time it spreads to an enemy.
  • Will of the ForsakenCooldown: 60 seconds
    Activate to become Unstoppable and gain 30% Movement Speed for 3 seconds.
  • 16
  • Cold Embrace
    Shadow Dagger makes the initial enemy Vulnerable, taking 25% more damage, for 2 seconds.
  • Evasive Fire
    When you hit an enemy with Withering Fire, gain 10% Movement Speed for 2 seconds, stacking up to 30%.
  • Overwhelming Affliction
    Black Arrows now also applies to Heroes, slowing their Movement Speed by 6% for the duration. Stacks up to 5 times.
  • Remorseless
    After using an Ability, your next Basic Attack within 3 seconds deals 40% additional damage.
  • 20
  • Fury of the Storm
    Every 5 seconds, your next Basic Attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions, Mercenaries, and Monsters.
  • Bolt of the StormCooldown: 70 seconds
    Activate to teleport to a nearby location.
  • Dark Lady's Call
    Mind Controlled enemies gain 100% Movement Speed for the duration.
  • Deafening Blast
    Enemies at the center of Wailing Arrow's explosion take 50% more damage and are silenced for twice as long.

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