Artanis

Hierarch of the Daelaam

A duelist warrior that gains a shield automatically at low health. Repositions enemies and strikes with his blades.

  • Warrior
  • Melee
  • HP: 2470 (+4 per level)
  • HP Regen: 5.145 (+4 per level)
  • Mana: 500
  • Mana Regen: 3
  • Attack Damage: 111 (+4 per level)
  • Attack Speed: 1
View Wiki Talent Calculator

Top Artanis Builds

Loading

online assignment help

0 Comments

1

Abilities

Q

Blade Dash

65 ManaCooldown: 10 seconds
Dash forward and deal 125 (60 + 4% per level) damage to enemies, then return and deal 375 (178 + 4% per level) damage.
W

Twin Blades

25 ManaCooldown: 4 seconds
Your next Basic Attack immediately causes you to charge a short distance and strike the enemy 2 times.
E

Phase Prism

70 ManaCooldown: 14 seconds
Fire a Phase Prism that deals 145 (69 + 4% per level) damage to Heroes and swaps your position with theirs.
R

Purifier Beam

80 ManaCooldown: 80 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 404 (192 + 4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
R

Suppression Pulse

40 ManaCooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 250 (119 + 4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
D

Shield Overload

Cooldown: 20 secondsTrait
If you take damage while below 50% Health, gain a 984 (467 + 4% per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.
  • 1
  • Seasoned Marksman
    Quest: Every Minion killed near you grants ??? Attack Damage, and Takedowns grant ??? Attack Damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
  • Amateur Opponent
    Twin Blades attacks deal 150% bonus damage to non-Heroes.
  • Reactive Parry
    Using Twin Blades reduces damage taken from the next Hero Basic Attack by 50%. Stores up to 2 charges.
  • 4
  • Templar's Zeal
    Blade Dash cooldown recharges 100% faster while you are below 50% Health.
  • Lethal Alacrity
    Increases Blade Dash range and speed by 30%.
  • Chrono Surge
    Hitting an enemy Hero with Phase Prism grants 40% bonus Attack Speed for 4 seconds.
  • Shield Battery
    Reduces Shield Overload's cooldown by 8 seconds if it lasts for the full duration.
  • 7
  • Follow Through
    After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
  • Solarite Reaper
    Increases the damage of the first dash of Blade Dash by 150%.
  • Psionic Synergy
    Every time Blade Dash hits an enemy Hero, it reduces Shield Overload's cooldown by 4 seconds.
  • Warp Sickness
    Phase Prism also slows the enemy's Movement Speed by 35% for 4 seconds.
  • 10
  • Purifier BeamCooldown: 80 seconds
    Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 404 (192 + 4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
  • Suppression PulseCooldown: 50 seconds
    Fire a large area pulse from the Spear of Adun, dealing 250 (119 + 4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
  • 13
  • Burning Rage
    Deal 23 damage per second to nearby enemies.
  • Triple Strike
    Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
  • Graviton Vortex
    Phase Prism pulls and damages an additional enemy Hero near the first, and its cooldown is reduced by 6 seconds.
  • Phase Bulwark
    When Shield Overload activates, you take 50% less damage from Abilities for 4 seconds.
  • 16
  • Titan Killer
    Twin Blades attacks against Heroes deal an additional 2.5% of the target's maximum Health in damage.
  • Psionic Wound
    Twin Blades final strike causes enemy Heroes to become Vulnerable for 2 seconds, increasing all damage taken by 25%.
  • Zealot Charge
    Increase Twin Blades' charge distance by 100%.
  • Shield Surge
    Increases Shield Overload's Shields by 100%, but decays to the normal amount over 3 seconds.
  • 20
  • Nexus Blades
    Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
  • Force of Will
    Increases Shield Overload's cooldown reduction from Basic Attacks to 6 seconds.
  • Orbital Bombardment
    Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
  • Target Purified
    If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.

Comments

Posts Quoted:
Reply
Clear All Quotes