Gall

Twilight's Hammer Chieftain

Two-Headed Ogre who is physically attached to Cho, moving where he moves. Can deal incredible amounts of area damage. Must be played with Cho.

  • Assassin
  • Ranged
  • HP: 0 (+4 per level)
  • HP Regen: 0 (+4.5 per level)
  • Mana: 0
  • Mana Regen: 0
  • Attack Damage: 0
  • Attack Speed: 0
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Top Gall Builds

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Abilities

Q

Shadowflame

Cooldown: 3 seconds
Deal 391 (155 + 5% per level) damage to enemies in the area.
W

Dread Orb

Cooldown: 6 seconds
Throw a bomb that will bounce three times, dealing 393 (156 + 5% per level) damage to enemies.
E

Runic Blast

Cooldown: 0.5 seconds
Detonate Cho's Rune Bomb, dealing 601 (285 + 4% per level) damage around it.
R

Shadow Bolt Volley

Cooldown: 60 seconds
After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 226 (108 + 4% per level) damage to the first target hit. The bolts fire towards your mouse.
R

Detonate Twisting Nether

Detonate the Twisting Nether, dealing 1102 (436 + 5% per level) damage.
R

Twisting Nether

Cooldown: 80 seconds
After 1 second, nearby enemies are slowed by 50% while you channel, up to 5 seconds. Activate to deal 1102 (436 + 5% per level) damage.
R

Shadow Bolt Volley

Cooldown: 60 seconds
After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 226 (108 + 4% per level) damage to the first target hit. The bolts fire towards your mouse.
Trait

Two-Headed

Trait
Permanently attached to Cho, going where he goes. You are immune to Stun and Silence effects.
  • 1
  • Spurred Onward
    Increase the initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability.
  • Eye of KilroggCooldown: 45 seconds
    Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 4 charges.
  • ShoveCooldown: 20 seconds
    Nudge Cho a small distance in the direction you choose.
  • 4
  • Bomb's Away
    Increases Cho's Rune Bomb range by 20%.
  • Double Back
    Dread Orb's third bounce instead bounces backwards.
  • Runic Persistence
    Using Runic Blast no longer destroys Rune Bomb.
  • 7
  • Double Trouble
    If Shadowflame hits an enemy Hero afflicted with Cho's Consuming Blaze, its cooldown is reduced by 1.25 seconds.
  • Edge of Madness
    Increases Shadowflame damage by 20% to nearby targets, and 10% to mid-range targets. Distant targets take normal damage.
  • Dark Descent
    Increases Runic Blast's damage by 5% every time you get a Hero Takedown, up to 20%. These bonuses are lost upon dying.
  • 10
  • Twisting NetherCooldown: 80 seconds
    After 1 second, nearby enemies are slowed by 50% while you channel, up to 5 seconds. Activate to deal 1102 (436 + 5% per level) damage.
  • Shadow Bolt VolleyCooldown: 60 seconds
    After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 226 (108 + 4% per level) damage to the first target hit. The bolts fire towards your mouse.
  • 13
  • Dread Shield
    When Dread Orb hits an enemy Hero, gain a Shield absorbing 561 (267 + 4% per level) damage for 5 seconds.
  • Rising Dread
    Dread Orb does 25% more damage on the second bounce and 75% more damage the third bounce.
  • Speed of Twilight
    When Dread Orb hits an enemy Hero, gain 30% Movement Speed for 5 seconds.
  • 16
  • Shadowflare
    Increases Shadowflame's width by 50%. Enemies hit are slowed by 25% for 1 second.
  • Giant Scorcher
    Shadowflame also does 3.5% of a Hero's maximum Health.
  • Twilight Nova
    After the first bounce, 2 extra bombs bounce to the sides once.
  • 20
  • The Nether Calls
    Increases Twisting Nether's slow by 10% and damage by 10% for every second channeled, to a maximum of 40% increase.
  • Shadowfury
    Shadow Bolt Volley hits all enemies in its path.
  • Psychotic Break
    Increases your Ability Damage by 5%. Upon dying, the cooldown on your Heroic Ability is reset and you can continue to use Abilities for 10 seconds.

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