Agent of Overwatch
An extremely mobile Hero who can move while shooting. Can also bend time and space to defeat her enemies, or escape from danger.
- HP: 1206 (+4 per level)
- HP Regen: 5.023 (+4 per level)
- Mana: 20
- Mana Regen: 0
- Attack Damage: 27 (+4 per level)
- Attack Speed: 8
Top Tracer Builds
No builds match the specified criteria
MeleeCooldown: 8 seconds
Deal 557 (265 + 4% per level) damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using Melee against an enemy, and 10% against Heroes.
RecallCooldown: 26 seconds
Return to the position you were at 3 seconds ago, refill your ammo, and remove all negative status effects from yourself.
Fire a short range bomb that attaches to enemy units if you hit them. The bomb explodes after 2 seconds dealing 1226 (444 + 5.5% per level) damage to them and 613 (222 + 5.5% per level) damage to other nearby enemies.This Ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.
ReloadCooldown: 1 secondsTrait
You can Basic Attack while moving, and after attacking 10 times you need to reload over 0.75 seconds. You can manually reload early by activating Reload.
SlipstreamIncreases the amount of time Recalled by 1 second.
Pulse StrikeIncreases Melee's Pulse Bomb charge from 10% to 20% against Heroes.
Tracer RoundsYour Basic Attacks reveal enemies for 4 seconds.
Is That a Health Pack?!Increases Regeneration Globe and Healing Fountain healing by 100%.
Parting GiftRecall leaves behind 3 bombs that deal 526 (250 + 4% per level) damage each to different targets.
UntouchableQuest: Takedowns increase your Basic Attack damage by 2%, up to 30%. These bonuses are lost on death.
Bullet TimeBasic Attacks lower the cooldown of Blink by 0.1 seconds.
JumperIncreases Blink's charges by 1.
Spatial EchoHero Takedowns grant 2 charges of Blink.
Sticky BombIncreases Pulse Bomb's radius by 50% and enemies hit are slowed by 70% for 3 seconds.
Quantum SpikePulse Bomb deals an additional 10% of the primary target's maximum Health.
Pulse RoundsIncreases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
Bullet SprayIncreases Melee's radius by 40%, and causes it to damage all enemies in range.
RicochetYour Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.
Leeching RoundsYour Basic Attacks against Heroes heal you for 20% of their damage dealt.
Locked and LoadedReactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 40% for that magazine.
Sleight of HandReduces Reload time by 50%. This equals 20% more damage per second.
Focus FireIf an entire ammo magazine is unloaded on an enemy, the last bullet will deal 208 (99 + 4% per level) bonus damage. This is equal to 35% of the total magazine.
Composition BIf you successfully stick a Pulse Bomb to an enemy Hero, you also drop another one at their feet that deals 50% damage and explodes slightly earlier.
Get Stuffed!Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away from you.
Total RecallRecall's cooldown is increased by 8 seconds, but it heals you equal to the amount of Health you lost during that time.