Agent of Overwatch

An extremely mobile Hero who can move while shooting. Can also bend time and space to defeat her enemies, or escape from danger.

  • Assassin
  • Ranged
  • HP: 1206 (+4 per level)
  • HP Regen: 5.023 (+4 per level)
  • Mana: 20
  • Mana Regen: 0
  • Attack Damage: 27 (+4 per level)
  • Attack Speed: 8
View Wiki Talent Calculator

Top Tracer Builds


No builds match the specified criteria




Cooldown: 8 seconds
Deal 557 (265 + 4% per level) damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using Melee against an enemy, and 10% against Heroes.


Cooldown: 26 seconds
Return to the position you were at 3 seconds ago, refill your ammo, and remove all negative status effects from yourself.

Pulse Bomb

Fire a short range bomb that attaches to enemy units if you hit them. The bomb explodes after 2 seconds dealing 1226 (444 + 5.5% per level) damage to them and 613 (222 + 5.5% per level) damage to other nearby enemies.This Ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.


Cooldown: 1 secondsTrait
You can Basic Attack while moving, and after attacking 10 times you need to reload over 0.75 seconds. You can manually reload early by activating Reload.
  • 1
  • Slipstream
    Increases the amount of time Recalled by 1 second.
  • Pulse Strike
    Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes.
  • Tracer Rounds
    Your Basic Attacks reveal enemies for 4 seconds.
  • 4
  • Is That a Health Pack?!
    Increases Regeneration Globe and Healing Fountain healing by 100%.
  • Parting Gift
    Recall leaves behind 3 bombs that deal 526 (250 + 4% per level) damage each to different targets.
  • Untouchable
    Quest: Takedowns increase your Basic Attack damage by 2%, up to 30%. These bonuses are lost on death.
  • 7
  • Bullet Time
    Basic Attacks lower the cooldown of Blink by 0.1 seconds.
  • Jumper
    Increases Blink's charges by 1.
  • Spatial Echo
    Hero Takedowns grant 2 charges of Blink.
  • 10
  • Sticky Bomb
    Increases Pulse Bomb's radius by 50% and enemies hit are slowed by 70% for 3 seconds.
  • Quantum Spike
    Pulse Bomb deals an additional 10% of the primary target's maximum Health.
  • Pulse Rounds
    Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
  • 13
  • Bullet Spray
    Increases Melee's radius by 40%, and causes it to damage all enemies in range.
  • Ricochet
    Your Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.
  • Leeching Rounds
    Your Basic Attacks against Heroes heal you for 20% of their damage dealt.
  • 16
  • Locked and Loaded
    Reactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 40% for that magazine.
  • Sleight of Hand
    Reduces Reload time by 50%. This equals 20% more damage per second.
  • Focus Fire
    If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 208 (99 + 4% per level) bonus damage. This is equal to 35% of the total magazine.
  • 20
  • Composition B
    If you successfully stick a Pulse Bomb to an enemy Hero, you also drop another one at their feet that deals 50% damage and explodes slightly earlier.
  • Get Stuffed!
    Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away from you.
  • Total Recall
    Recall's cooldown is increased by 8 seconds, but it heals you equal to the amount of Health you lost during that time.


Posts Quoted:
Clear All Quotes