Early Map Preview: Plants, Zombies, and the Groundskeeper

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This Week's Hero Rotation

The hero rotation has been updated. Li Li is the free to play hero slot hero for this week and Raynor remains free to play.




Sgt. Hammer


Li Li


Early Map Preview: Plants, Zombies, and the Groundskeeper

Disclaimer: Blizzard has not made an official announcement about this map.

References to a new map have been spotted in the game client. This map appears to be much like the Haunted Mines where you need to collect items from minions in order to satisfy the grand objective, only instead of Undead and Skulls, its Zombies and seeds. Zombies come out at night, yes, there is a day and night cycle, and they drop seeds once they've been slain. Once your team has collected 100 seeds, you will plant them to summon yourselves a Plant Horror. The map itself is voiced by an NPC referred to as the Groundskeeper, which makes me feel like theres a zombie on my lawn.

Below you will find strings which are related to the map.

Creep Voiceover

For the most part, these appear to be placeholders.

Golem Summoned Repeat - Weaker Golem Summoned Repeat - Equal Night in 30 seconds - First Night in 30 seconds - Repeat
Night begins - First Night ends in 30 seconds Night begins - First Night ends in 30 seconds
Night ends 100 seeds collected Haven't summoned repeat Plant Spawned - Ally
Plant Spawned - Enemy Plant Spawned - Ally (Enemy Active) Plant Spawned - Enemy (Ally Active) Plant killed - Ally
Plant killed - Enemy Plant killed - Ally (Enemy Active) Plant killed - Enemy (Ally Active) Night begins - Repeat
Gardens Groundskeeper Got a live one here! You'll regret that

Groundskeeper Voiceovers

Read on to see the Groundskeeper at work.

Heroes, the night falls in 30 seconds! Soon the horrors will walk again! Night is coming, heroes. The horrors will return! Oh, no... Night has come once more! The night comes shortly, heroes.
Nightfall begins in 30 seconds, heroes. I hope you're ready. The horrors have risen! Kill them, and collect their seeds, quickly! The horrors have risen... Oh, no... they're back... Kill them all!
The horrors have returned! Slay them, before it is too late! Slaughter these abominations, take their seeds! Dawn's first light! 30 seconds until this nightmare is over! Dawn breaks in 30 seconds, heroes!
There! I can see the light! Daylight is coming! Not long now, the sun is rising! Finally, the sun! We should be safe for now. We've survived... Oh, thank heaven, the accursed night is over.
I've never been happier to see the sun! It's over for now... The light will keep those horrors at bay. You've collected 100 seeds! You can use them to summon a horror of our own! One we can control at least. Finally, 100 seeds. Plant them here, and you can summon a horror we can control!
You did it! Plant those seeds here, and summon a horror you can control! You should really plant those seeds, heroes. Might want to plant those seeds now. What are you waiting for? The seeds! Plant them!
Not much of a greenthumb, are you? You can plant those seeds now. Plant the seeds! Unless of course you DON'T want to control a rampaging monster. There! Your horror has come to life! Use it to crush your enemy! Well done! You can use that horror to destroy you're enemy's forts!
Nicely done. That horror can lay waste to your enemy! Heroes, your enemy has summoned a horror! Oh no, the enemy has summoned a horror first! Your enemy has summoned a horror!
Your horror has come to life. That should even things out a bit! That horror should come in handy about now, I'd think. Your horror has been summoned. I hope it can stop your enemy's. Heroes, your enemy has also summoned a horror!
It seems your enemy now has a horror of their own! Your enemy now controls a horror as well! Your horror has fallen. Your enemy has destroyed your horror.
Your horror has been slain. Well done! Your enemy's horror has fallen. You've destroyed the enemy's horror. Excellent, the enemy horror has been slain.
Your horror has fallen! You must find a way to stop your enemy's horror, quickly! The enemy's horror still lives, heroes! You will have to stop your enemy without that horror now! Your enemy's horror has fallen! Press onward, heroes!
You've destroyed their horror! Nothing can stop you now! Their horror has been slain! Keep going, heroes!


  • #16 zktheman

    Interesting. Very interesting.

  • #15 Mellrodwra

    I like this idea, while the current game's map objectives are innovative and unique for this genre, it seems like they are adding objectives that completely change the game from the formulaic :capture the base." seen in all other MMOs I feel like Blizzard's experience with objectives in WoW BGs and RTS games like Starcraft have definitely paid off in a Moba game like Heroes of the Storm.

    Last edited by Mellrodwra on 5/27/2014 3:27:32 PM
  • #13 Wabufete

    I have one question for those who are playing Heroes of the storm.
    Is there Turn rate on Hots like in Warcraft III and Dota 1/2 ? Or you can immediately turn around like in LoL ?


  • #14 Mellrodwra

    It's like LoL so far from what i've seen.

    Last edited by Mellrodwra on 5/27/2014 3:25:07 PM
  • #17 Wabufete

    Oh, too bad, i mean it wont break the game, but i thought since they are hero blocking from Warcraft 3/dota 1/2 than there would be turn rate too...It gives an edge to meeles, since it makes kitiing harder...That's why is possible to see meele carriers in dota but not in lol.

  • #18 404clichE

    It's kinda funny.  There is a turn rate, but it seems mostly to be dictated by character model.  Fat champions heroes like Stitches are effected by it, but small heroes like Li Li are not.

  • #12 sarase

    sounds like a fun concept just wish I was in the Alpha


  • #11 Wabufete

    Flux can you post this video on the mainpage http://www.reddit.com/r/heroesofthestorm/comments/26m7po/why_the_recent_antisnowball_changes_have_made_it/ ? Or at least talk about it...i want attention in this matter....It can ruin any plains to competitive tourments for Hots...Free exp regen is the stupidest and laziest thing blizzard could have done to 'fix' the snowball problem of mobas.

    btw i'm not squishie, so no, im not trying to get views...

    Last edited by Wabufete on 5/27/2014 12:55:49 PM
  • #10 Talyn_Rahl

    Sounds cool, there's a definite "Plants Vs Zombies" feel.  I think I'll be spending A LOT of time on this map when it goes live!


    Now if all the fake spam invites can stop and I can get a REAL test invite I can try this out soon!

  • #9 ScorchHellfire

    Sounds like a modified Haunted Mines. Perhaps a more conventional variant with 3 lanes and no second level. I wonder if this is going to use an existing tile set or a new one. I also hope that they make some references to Crazy Dave.

  • #8 user_561378

    Wow finally a new map, not cuz i've got access and so, but still the more newer things the better.

  • #5 Kaleredar

    I demand that the "groundskeeper" have an ornery scottish accent.

  • #4 nagasstoleyourbike

    Sounds like a dunny concept.

  • #3 Maxilian

    That sounds pretty cool, can't wait to see it in action!

  • #1 Unwashedfox

    Seems like you can summon a horror without the other team getting theirs, since instead of just 100 skulls to collect it requires 100 seeds to summon.

  • #2 Fluxflashor

    Yep! I'll actually make this a bit more clear in the post just to make sure there are no misunderstandings. Thanks!

  • #7 MisterRouge

    Yes. In fact, the night cycle phase of the map is more a PvE content than pvp, since the plants, horrors or as you want to call them atacks directly your base, and you don't have to hunt for them. A team can spawn a "domestic horror" whenever it has 100 seeds.

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