Update 9:40 PM EST: Videos for Master & Star Princess Li Ming, Crimson Count Arthas, Lunar Illidan & Jaina, Star Chariot & Lunar Dragon were added. Update 6:24 PM EST: Space Lord Leoric is now available on live. Update: 6:04 PM EST: Official patch notes are now available. Update 5:53 PM EST: The PTR is now online! It will close on February 1st. ( Source) Update 5:46 PM EST: Added the rest of the Lunar New Year event strings and Li-Ming's voiceovers. Update 5:18 PM EST: Added some strings datamined for a Lunar New Year Event. Update 5:13 PM EST: Added rest of datamined hero changes. Update 5:08 PM EST: Added Li-Ming data. Heroes PTR Patch 40336
Build 40336 has been deployed to the PTR servers and is now available for download. This update is over 3GB of data, so get it downloaded before you plan on playing.
The PTR is scheduled to close on February 1st. Remember that PTR data is subject to change.
Li-Ming the Wizard has an internal release date of February 9th.
We're working on getting videos of all the new content added to the post. Check back later for updates!
Diablo Wizard has Arrived
Li-Ming has been pushed to the PTR! Check out her Talent Calculator and Hero Page. ! Bundle data is showing a release date of February 9th
We've extracted all of her voiceovers and made them available in one video. Listen below.
Abilities & Talents
Critical Mass - Trait Getting a Takedown will refresh the cooldown on all of your Abilities.
Magic Missiles - 20 Mana Cooldown: 3 seconds Fire three missiles toward an area, each dealing 293 ( 153 + 3.5% per level) damage to the first enemy hit.
Arcane Orb - 50 Mana Cooldown: 10 seconds Fire an orb that powers up as it travels, dealing 271 ( 155 + 3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 813 ( 464 + 3% per level) damage.
Teleport - 30 Mana Cooldown: 5 seconds Teleport a short distance instantly.
Disintegrate - Cooldown: 0.5 seconds Channel a powerful beam, dealing 467 ( 185 + 5% per level) damage per second to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Disintegrate - 80 Mana Cooldown: 20 seconds Channel a powerful beam, dealing 1168 ( 462 + 5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave Of Force - 80 Mana Cooldown: 20 seconds Knock away all enemies from an area and deal 425 ( 168 + 5% per level) damage.
Aether Walker - Aether Walker If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.
Astral Presence - Astral Presence Your Mana regeneration is increased by 100% while below half Mana.
Force Armor - Force Armor When Magic Missiles damages an enemy Hero, you gain a charge of Spell Block, reducing the damage from the next enemy Ability against you by 50% . Can hold up to 4 charges. Can only gain 1 charge per cast.
Power Hungry - Power Hungry Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
Charged Blast - Charged Blast Basic Attacking a target recently hit by a Magic Missile does an extra 191 ( 91 + 4% per level) damage.
Dominance - Dominance Takedowns restore 25% of your maximum Health.
Ess of Johan - Ess of Johan When Arcane Orb damages enemies, they are pulled toward it's center.
Triumvirate - Triumvirate If Arcane Orb hits an enemy Hero after traveling at least 80% of its base range, the cooldown is reduced by 7 seconds.
Calamity - Calamity Teleport does 542 ( 309 + 3% per level) damage to enemies near your destination.
Seeker - Seeker If three Magic Missiles hit the same target, the third one deals an additional 274 ( 130 + 4% per level) damage.
Zei's Vengeance - Zei's Vengeance Arcane Orb does an additional 25% more damage to enemies far away, but will deal 25% less damage to enemies up close.
Disintegrate - Disintegrate Cooldown: 20 seconds Channel a powerful beam, dealing 1168 ( 462 + 5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave Of Force - Wave Of Force Cooldown: 20 seconds Knock away all enemies from an area and deal 425 ( 168 + 5% per level) damage.
Cannoneer - Cannoneer When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
Glass Cannon - Glass Cannon Increases your Ability Power by 15% , but decreases your maximum Health by 15% .
Illusionist - Illusionist Cooldown: 5 seconds Increases Teleport range by 50% , and if you lose more than 15% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
Arcane Orbit - Arcane Orbit Arcane Orb travels 25% farther, doing up to 25% more damage.
Diamond Skin - Diamond Skin When you Teleport, gain 25% of your maximum Health as a Shield for 4 seconds.
Fireflies - Fireflies Drastically increases Magic Missiles speed, and lowers its cooldown by 1 second.
Mirrorball - Mirrorball Magic Missiles fires an additional 2 missiles.
Archon: Pure Power - Archon: Pure Power Cooldown: 10 seconds Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.
Repulsion - Repulsion Increases Wave of Force knockback distance by 150% and increases its cast range by 100% .
Tal Rasha's Elements - Tal Rasha's Elements Your Abilities benefit from 20% bonus damage as long as they aren't cast twice in a row.
Temporal Flux - Temporal Flux Disintegrate slows enemies by 60% .
Crimson Count Arthas
Releases March 15th
Eternal Conflict Bundle
Releases March 2016
Eternal Conflict Bundle
Releases March 2016
Love Doctor Morales Bundles
Love Doctor Morales
Releases February 12th
Love is in the Air 2015
Releases February 12th
Lunar Festival 2015
Lunar Li Li
Releases February 9th
Lunar Festival 2016
Releases February 9th
Nexus Heroine Bundle
Blood Elf Tyrande
World War Sgt. Hammer
Releases February 9th
Releases March 2016
Star Princess Li-Ming
Releases February 9th
Ultimate Nexus Heroine
Blood Elf Tyrande
World War Sgt. Hammer
Desert Queen Zagara
Releases February 9th
Several new skins have been datamined. Blizzard has a preview of the skins available, check it out below.
Star Princess Li Ming Preview
Master Li Ming Preview
Lunar Dragon Preview
Star Chariot Preview
Lunar New Year Event
Information on a Lunar New Year event has been located. In addition to strings, we've got Voiceovers for the Monkey Elder.
gamestrings_UI/Event/LunarNewYear/MapUI/Captured - Elder's Blessing successful!
gamestrings_UI/Event/LunarNewYear/MapUI/CaptureNotificationTitle - Catching Monkey Elder
gamestrings_UI/Event/LunarNewYear/MapUI/HelpPrompt - Help your team receive the Elder's blessing!
gamestrings_UI/Event/LunarNewYear/Splash/GO - GO!
gamestrings_UI/Event/LunarNewYear/Splash/Line1 - Lunar
gamestrings_UI/Event/LunarNewYear/Splash/Line2 - Festival
gamestrings_UI/Event/LunarNewYear/SplashDescription - Right-click on the Monkey Elder to gainhis blessing before time runs out!
gamestrings_Reward/DescriptionUnearned/MonkeyElderPortrait - Thank you for participating in the 2016 Lunar Festival. Please accept this portrait in celebration of the event!
gamestrings_Reward/DescriptionUnearned/MonkeyElderPortraitIcon - Thank you for participating in the 2016 Lunar Festival. Please accept this portrait in celebration of the event!
conversationstrings_Conversation/LunarNewYearEvent/Comment00001 - END
conversationstrings_Conversation/LunarNewYearEvent/Group00001 - Game Start
conversationstrings_Conversation/LunarNewYearEvent/Group00002 - Spawns (Player First)
conversationstrings_Conversation/LunarNewYearEvent/Group00005 - Spawns (Completed)
conversationstrings_Conversation/LunarNewYearEvent/Group00008 - End (Player First)
conversationstrings_Conversation/LunarNewYearEvent/Group00011 - End (Completed)
conversationstrings_Conversation/LunarNewYearEvent/Group00014 - Failure
conversationstrings_Conversation/LunarNewYearEvent/Line00002 - The Lunar Festival is upon us! Come, children. Greet your elder and receive a blessing. If you can, that is!
conversationstrings_Conversation/LunarNewYearEvent/Line00003 - Greetings, heroes. Shall we play a game? Keep up with me, and I will grant you my blessing. Oh, yes!
conversationstrings_Conversation/LunarNewYearEvent/Line00004 - Each day, a new blessing! But only if you catch me, of course!
conversationstrings_Conversation/LunarNewYearEvent/Line00006 - Ah, it is you again! Come, join your friends and we shall see if you can catch me this time!
conversationstrings_Conversation/LunarNewYearEvent/Line00007 - What do you say, children? Are you ready for another round?
conversationstrings_Conversation/LunarNewYearEvent/Line00008 - This is such a fun game! Join together, and you will surely catch me this time.
conversationstrings_Conversation/LunarNewYearEvent/Line00009 - Oh, hello again! Will you and your friends catch me this time? Ooh?
conversationstrings_Conversation/LunarNewYearEvent/Line00010 - You must work together to keep up with me, young ones!
conversationstrings_Conversation/LunarNewYearEvent/Line00011 - I'm having so much fun! Let's keep it going, yes?
conversationstrings_Conversation/LunarNewYearEvent/Line00012 - Haven't we already played today? No matter. Join your friends and catch me, if you can!
conversationstrings_Conversation/LunarNewYearEvent/Line00014 - Well done, heroes. May you be filled with hope and fortune in the coming age! Ho-ho!
conversationstrings_Conversation/LunarNewYearEvent/Line00015 - That... That was wonderful! My blessing upon you, heroes.
conversationstrings_Conversation/LunarNewYearEvent/Line00017 - You caught me again! Ooh! Wonderful!
conversationstrings_Conversation/LunarNewYearEvent/Line00018 - I think I shall never tire of this game! Well done, heroes! Hoo-hoo!
conversationstrings_Conversation/LunarNewYearEvent/Line00019 - I could do this all day! Thank you for bringing me such joy.
conversationstrings_Conversation/LunarNewYearEvent/Line00020 - An exhilarating chase! Oh, this will be a prosperous age for you!
conversationstrings_Conversation/LunarNewYearEvent/Line00021 - Oh, your skills are growing, heroes! I see my blessing is treating you well.
conversationstrings_Conversation/LunarNewYearEvent/Line00023 - Oh, so close! But do not fear, I will see you again. Ho-ho!
conversationstrings_Conversation/LunarNewYearEvent/Line00024 - You can always try again, heroes. Work together and never give up!
conversationstrings_Conversation/LunarNewYearEvent/Line00025 - I'll be back soon, heroes. Until next time!
conversationstrings_Conversation/LunarNewYearEvent/Line00026 - Let's see if you can catch me! Only the resourceful receive my blessing.
conversationstrings_Conversation/LunarNewYearEvent/Line00027 - Most impressive, heroes! You have earned my blessing. Luck and fortune upon all of you!
conversationstrings_Conversation/LunarNewYearEvent/Line00028 - Amazing, you caught me! May my blessing bring you good fortune.
conversationstrings_Conversation/LunarNewYearEvent/Line00029 - Hoho! I love this game! Play nice and play fair, heroes.
conversationstrings_Conversation/LunarNewYearEvent/Line00030 - Don't worry, heroes. There's always another chance... in the future! Ooh!
conversationstrings_Conversation/Name/LunarNewYearEvent - Lunar New Year Event
Stab - Shoots a spike towards target area that deals 248 (118 + 4% per level) [ up from 237 (113)] damage to the first enemy it contacts.
Spike Burst - Deals 244 (116 + 4% per level) [ up from 233 (111)] damage to nearby enemies.
Summon Sindragosa - Cooldown : 100 ( up from 80). Deals 559 (266 + 4% per level) [ up from 450 (214)] damage and slows enemies by 60% for 2 seconds.
Elemental Conduit - Using an Ability will cause one of the elemental spirits to fight with you for 4 seconds. Only one spirit can be active at a time. ( ?)
Essence of the Slain - When enemy Minions and Heroes die near you, gain 58 ( 28 + 4% per level) Health and 10 Mana. ( ) no longer works on Mercenaries
Stage Dive - Leap to target location, landing after 2.75 seconds, dealing 441 (210 + 4% per level) [ up from 340 (162)] damage to enemies in the area, and slowing them by 50% for 3 seconds.
Hinterland Blast - Cooldown: 120 ( up from 90) seconds. After a short delay, deal 1040 (431 + 4.75% per level) [ up from 901 (428 + 4%]) damage to enemies within a long line.
Detonate Twisting Nether - Detonate the Twisting Nether, dealing 1102 (436 + 5% per level) [ up from 750 (356 + 4%)] damage.
Shove - [ moved from 16] - Cooldown: 40 ( up from 15) seconds. Nudge Cho a small distance in the direction you choose.
Spurred Onward - Increase the initial speed boost of Hurry Up, Oaf! to 70% ( ). Hurry up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an ability. new
Runic Persistence - Runic Persistence Using Runic Blast no longer destroys Rune Bomb. ( ) new
Double Trouble - If Shadowflame hits an enemy Hero afflicted with Cho's Consuming Blaze, its cooldown is reduced by 1 second. ( ) new
Edge of Madness - Increases Shadowflame damage by 20% to nearby targets, and 10% to mid-range targets ( ) new .
Twisting Nether - After 1 second, nearby enemies are slowed by 50% ( up from 40%) while you channel, up to 5 seconds. Activate to deal 1102 (436 + 5% per level) [ up from 750 (356 + 4% per level)]
Speed of Twilight - When Dread Orb hits an enemy Hero, gain 20% ( down from 30%) Movement Speed for 5 ( up from 2) seconds.
Shadowflare - (moved from 1) Increases Shadowflame's width by 50%. Enemies hit are slowed by 25% for 1 second ( ). new
Psychotic Break - Increases your Ability Damage by 5% ( ). Upon dying, the cooldown on your Heroic Ability is reset and you can continue to use abilities for 10 seconds. new
Clockwerk Steam Fists - Basic Attacks increase the duration of active Rock-It! Turrets by 1.5 ( up from 1) seconds.
Goblin Fusion - Deth Lazor gains an additional charge level after reaching max size, which increases the damage dealt by 50% ( up from 25%)
Gilnean Cocktail - Mana: 70 ( down from 80). Cooldown: 8 ( down from 9) seconds.
Darkflight - Cooldown: 5 ( down from 6) seconds.
Disengage - Cooldown: 5 ( down from 6) seconds.
Perfect Aim - Increases Gilnean Cocktail's range by 30% and refunds 50 ( down from 60) Mana if it hits an enemy Hero.
Insatiable - Inner Beast causes Basic Attacks to restore 5 Mana, up to 140 ( up from 120).
Unfettered Assault - Increases Razor Swipe's lunge distance by 60%. ( - no longer has longer cooldown) reworked
Ravage - If the enemy dies within 1.5 seconds, this cooldown is instantly reset. ( ) reword
Wisp - Mana: 30 ( down from 50). Cooldown: 30 ( down from 45) seconds.
Splintered Spear - Splintered Spear Using Noxious Blossom causes your next Basic Attack to hit up to 3 enemies. These extra attacks can apply Nature's Toxin ( ). reword
Innervate - Grant allied Hero 20% ( up from 15%) of their maximum Mana over 5 seconds.
Versatile - Versatile Increases the Mana return of Innervate to 30% ( up from 25%)
Avatar - Cooldown: 90 ( down from 100%) seconds. Transform for 20 seconds, gaining 2463 (1169 + 4% per level) [ up from 2240 (1063)]. No longer causes basic attacks to stun enemies. (
Snipe - Mana 60 ( down from 65). Cooldown: 8 ( down from 10) seconds. Deals 588 (279 + 4% per level) [ down from 735 (349)] damage to the first enemy hit.
Covert Ops - Increases the Movement Speed slow of Pinning Shot by 2% ( up from 1%) for every second that Nova is Cloaked, to a maximum of a 50%.
Longshot - Increases the cast range of Pinning Shot by 30% . Pinning Shot also increases your next Basic Attack range by 30% . ( ) new
Holo Stability - Increases the duration of Holo Decoy by 120%. ( ) new
Rapid Projection - Reduces Holo Decoy's cooldown and Mana cost by 40%. ( ) new
Remote Delivery - Remote Delivery Increases Holo Decoy cast range by 100% and its sight range by 50% ( ). added
Snipe Master - Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by 5%.. Stacks up to 10 times. All stacks are lost if Snipe fails to hit an enemy Hero. ( ) new
Double Tap - Pinning Shot now has 2 charges. ( ) new
Lethal Decoy - (moved from 13) Lethal Decoy Holo Decoy deals 40% ( up from 25%) of Nova's damage.
Perfect Shot - Hitting an enemy Hero with Snipe reduces the cooldown by 4 seconds. ( ) new
Ghost Protocol - Cooldown: 60 seconds. Activate to gain Stealth. You do not lose Stealth from taking damage, attacking, or using Abilities for 2 seconds. ( ) new
Ghost Wolf - Basic Attacks in Ghost Wolf form cause you to lunge at your target and deal 100% bonus damage. ( ) new - lunge
Chain Heal - Mana: 65 ( down from 70). Heal an ally for 816 (387 + 4% per level) [ up from 651 (309)] Health, then heal up to two other nearby allies for 408 (194 + 4% per level) [ up from 325 (154)] Health each.
Lightning Shield - Imbue an ally with lightning dealing 158 (75 + 4% per level) [ up from 136 (65)) damage to nearby enemies.
Totemic Projection - Cooldown: 0.5 seconds Instantly move your Earthbind Totem to a new location. ( ) level 7 talent
Electric Charge - Increases the radius of Lightning Shield by 33%. ( ) new
Lightning Bond - Casting Lightning Shield on an ally also casts an untalented version on you. ( from a talented version) reworked
Wolf Run - Wolf Run Increases the Movement Speed of Ghost Wolf from 30% to 40%. ( ) new
Healing Totem - (moved from 1) - Cooldown: 30 ( down from 60) seconds.
Spiritwalker's Grace - Reduces Chain Heal's Mana cost from 65 to 45. (total mana reduction down from 25 to 20).
Stormcaller - Reduces Lightning Shield's Mana cost from 60 to 35 ( ) and increases the duration by 2 seconds. nearly unchanged - rewording
Blood and Thunder - Ghost Wolf attacks reduce Basic Ability cooldowns by 2 ( up from 1) seconds. ( from Forward Momentum) renamed
Totemic Projection - Reactivate Earthbind Totem to move an existing totem to a new location once.
Earth Shield - Lightning Shield gives a Shield that absorbs damage equal to 15% of their maximum Health for 3 seconds. ( from giving a flat amount) reworked
Earthliving Enchant - Earthliving Enchant When Chain Heal heals a Hero below 50% Health, they are healed an additional 439 ( 208 + 4% per level) Health over 5 seconds. ( ) new
Tidal Waves - Tidal Waves Reduces Chain Heal's cooldown by 1 second for each Hero healed. ( reworked from reducing cooldown by 3 seconds for healing a Hero)
Earthgrasp Totem - When Earthbind Totem is first cast, it slows nearby enemies by 90% for 1.5 ( up from 1) seconds.
Hunger of the Wolf - Ghost Wolf attacks against Heroes deal an additional 5% of the target's maximum Health and heal you for 5% of your maximum Health. ( ) new
Rising Storm - Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 20% . Stacks up to 10 times. ( ) new
Gladiator's War Shout - All allies affected by Bloodlust now heal for 30% of their Basic Attack damage done to their primary target. ( from being global) reworked
Misha, Follow! - If Misha dies, she will revive in [X] (21 + 50% per level) [ up from 31 (15 + 4% per level)] [disclaimer: possibly 5% instead of 50%!]
Blunt Force Gun - Fire a missile across the battlefield, dealing 904 (515 + 3% per level) [ up from 800 (380 + 4% per level)] damage to enemies in its path.
Seismic Slam - Deals 386 (184 + 4% per level) [ down from 421 (200)] damage to the target enemy, and 97 (46 + 4% per level) [ down from 106 (50)] to enemies behind the target.
Cleave - Deal 439 (208 + 4% per level) [ up from 415 (197)] damage to nearby enemies.
Shadow Assault - Mana: 50 ( down from 100). Cooldown: 45 ( down from 100) seconds. Lasts for 4 ( down from 6) seconds.
Master Warp-Blade - Every third consecutive Basic Attack against the same target deals 100% bonus damage. ( to affect all targets) reworked
Void Slash - Cleave deals 30% increased damage if used from Cloak or within 1 second of being Cloaked. ( ) reworded
Official PTR Patch Notes
The official patch notes are now available.
Our next major Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until February 1. During this time, we kindly request your assistance in trying out some of the new content and balance changes it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the
PTR Bug Report forum
to let us know about your experiences.
New portrait rewards have been added! Unlock them by reaching Hero Level 10 with the following Heroes:
Replay Protocol Now Available
Hero Replay Protocol is now open source and available for use by players who wish to write or upgrade their own community-driven replay analysis tools.
to learn more about Hero Replay Protocol, or Click here follow this link to access our heroprotocol directly on GitHub.
You may find a curious creature running wild at the start of your games on the PTR, but don't worry --You'll learn more about him very soon!
has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities. Li-Ming, Rebellious Wizard,
Participating in a Takedown refreshes all of your Ability cooldowns.
Magic Missiles (Q)
Fire three missiles toward a location, each damaging the first enemy it hits.
Arcane Orb (W)
Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
Instantly teleport a short distance.
Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
Wave of Force (R)
Damage and knock all enemies away from the targeted area.
Bell Towers on Towers of Doom have received updated art to better represent the area of terrain blocked by the base of the Structure.
Cores are now each surrounded by a set of floating shields to better indicate when they are invulnerable.
Hero Abilities and Talents
The icons for many Talents that exist on the same Talent tier, and modify the same Ability, have received new color tints to help players more easily tell them apart at a glance.
The Imposing Presence Talent’s broken sword visual effect will now appear whenever the player is affected by any Attack Speed slow.
Several Talents that modify Heroes’ Basic Attacks have received updated button art.
The following Heroes have received updated Ability button art:
Arthas Skins and Skin Variations have received facial animations. The following Hero Skins have received additional visual polish for certain Abilities, which more closely match that Skin’s theme:
Illidan – Dive (Q), Sweeping Strikes (W), Metamorphosis (R), The Hunt (R) Shan’do
Illidan – Dive (Q), Sweeping Strikes (W), Metamorphosis (R), The Hunt (R)
New Bundles have been added for a limited time!
Li-Ming has been added to the in-game Shop
New Mounts have been added for a limited time.
Star Chariot – Exclusively available through purchase of the Star Princess
Level-up sounds, and enemy death sound effects have been updated to improve clarity.
Towers of Doom has received updated music.
Murky and Leoric have received unique death sound effects.
The lobby host may now choose Heroes for each A.I. player in Custom Game Lobbies using the new Pick Hero dropdown on the right side of each A.I. player slot.
Killstreak Flames have been removed to improve clarity during gameplay.
Battleground objective UI for Blackheart’s Bay and Tomb of the Spider Queen will now indicate the total number of Doubloons and Gems each team currently has in its possession.
Health bars above Cores will now clearly indicate when that Core is invulnerable.
Floating Combat Text
Floating combat text has been visually reworked so that damage, healing, and other important numbers are easier to differentiate during battle.
Floating combat text numbers now fire away from the target in staggered directions, rather than stacking on top of one another.
Critical strikes have received updated art to make them more visually apparent.
Floating combat text numbers are now color coded to better indicate their sources:
Basic Attacks – Orange
Ability damage – Purple
Healing – Green
Shield – White
Mana Restored – Blue
XP – Gold
New Default Observer Interface
Replay and Observer Interface that was recently made available for testing has received additional improvements, and will now function as the default interface for all players while viewing Replays or observing live games. Read our
recent blog post to learn more about the new interface.
Ping Spam Reduction
Reduced the frequency at which players can issue pings before they become unable to issue additional pings for a period of time.
The duration that ping-spamming players will be prevented from issuing additional pings has been increased.
DESIGN & GAMEPLAY
Abilities or Talents that apply Invulnerability or Stasis will now also display a timer to indicate the duration of these effects.
Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)
Battleground-specific creatures are now universally defined as
Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.) Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
The following now affect Monsters:
Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)
Towers, Forts, and Keeps now deal 50% bonus damage to Heroes
Cores will now display an “Invulnerable” message if attacked by an enemy when no allied Keeps have been destroyed.
Structures can no longer be made Vulnerable
Damage reduction from Structures increased from 50% to 60%
Savage Charge (W)
Channel time reduced from 1.125 to 0.75 seconds
Cooldown increased from 8 to 10 seconds
The minimap now more clearly indicates when a Shrine is ready to activate
Arcane Sentry damage reduced by 20%
Towers of Doom
Ownership of nearby Bell Towers will no longer determine which lane Sapper Mercenaries will travel down. The two southern Sapper camps will now always travel down the bottom lane.
Text has been added to the Tunnels to help clarify their one-way use.
A new Healing Dummy has been added above the existing Target Dummy, that calculates healing and healing over time.
Block charges are now tracked in the buff bar next to the Hero portrait, and a timer has been added to show the time remaining until a new charge is generated.
Basic Attack damage bonus reduced from 75% to 60%
Shove (Talent) moved from Level 16 to Level 1
Cooldown increased from 15 to 40 seconds
Can no longer be used while
Cho is mounted Eye of Kilrogg (Talent)
Cast range increased by 33%
Maximum charge count increased from 2 to 4
Psychotic Break (Talent)
Cooldowns for Shadowflame (Q), Dread Orb (W), and
Gall’s Heroic Abilities are now cleared and can be cast immediately upon death Now provides a passive, permanent 5% Ability Power bonus
Hurry Up, Oaf! (Z)
Spurred Onward (Talent)
Now also increases the initial Movement Speed bonus to 70%
Double Trouble (Talent)
The functionality of this Talent has changed
Shadowflame’s cooldown is reduced by 1 second if it hits an enemy Hero affected by
Cho's Consuming Blaze Shadowflare (Talent) moved from Level 1 to Level 16
Enemies hit are now slowed by 25% for 1 second
Runic Blast (E)
Siphoning Runes (Talent) removed
New Talent (Level 4): Runic Persistence
Runic Blast no longer destroys
Cho’s Rune Bomb
Twisting Nether (R)
Damage increased from 342 (+4% per level) to 415 (+5% per level)
Slow amount increased from 40% to 50%
Basic Attack damage increased from 74 (+4% per level) to 78(+4% per level)
Ring of Frost (R)
Ring of Frost’s inner-area radius now properly matches the Ability’s visual effects
Lunara's Basic Attack has received responsiveness improvements Ranged Basic Attack animation speed increased by 50%.
Melee Basic Attack animation speed increased by 300% to match the ranged animation’s new speed
Mana cost reduced from 50 to 30
Cooldown decreased from 45 to 30 seconds, but its duration has not been changed
Conjurer's Pursuit (Talent) removed
Gathering Power (Talent) removed
Envenom (Talent) removed
Headshot (Talent) removed
Spell Shield (Talent) removed
Overdrive (Talent) removed
Bolt of the Storm (Talent) removed
Permanent Cloak, Sniper (Trait)
Advanced Cloaking (Talent) redesigned and moved from Level 13 to Level 1
Nova's Movement Speed by 30% while Cloaked
New Talent (Level 1): Tactical Espionage
Regenerate 4 Mana per second while Stealthed
New Talent (Level 20): Ghost Protocol
Activate to gain Stealth for 2 seconds. Taking damage, attacking, or using Abilities will not break Stealth during this time
Damage reduced from 335 (+4% per level) to 268(+4% per level)
Cost reduced from 65 to 60 Mana
Cooldown reduced from 10 to 8 seconds
Psi-Op Rangefinder (Talent) removed
Ambush Snipe (Talent) removed
Railgun (Talent) removed
Explosive Round (Talent) moved from Level 7 to Level 13
Area of effect radius increased by 75%
Perfect Shot (Talent) redesigned and moved from Level 4 to Level 16
Hitting an enemy Hero with Snipe reduces its cooldown by 4 seconds
New Talent (Level 7): Snipe Master
Hitting an enemy Hero with Snipe increases subsequent Snipe damage by 5%. Stacks up to 10 times. All stacks are lost if Snipe misses an enemy Hero
New Talent (Level 13): Psionic Efficiency
Increases Snipe range by 10% and removes its Mana cost
Pinning Shot (W)
Range increased by approximately 18% in order to match
Nova’s Basic Attack range Tazer Rounds (Talent) removed
Covert Ops (Talent) moved from Level 7 to Level 1
Bonus to Pinning Shot’s Movement Speed slow increased from 1% to 2% per second
New Talent (Level 1): Longshot
Pinning Shot range increased by 30%
Pinning Shot also increases the range of the next Basic Attack by 30%
New Talent (Level 13): Double Tap
Pinning Shot now stores up to two charges
Holo Decoy (E)
Double Fake (Talent) removed
Remote Delivery (Talent) has been changed
No longer reduces Holo Decoy's cooldown
In addition to providing 100% increased cast range, now also grants a 50% vision range bonus to Holo Decoys
Lethal Decoy (Talent) moved from Level 13 to Level 16
Holo Decoy damage increased from 25% to 40%
New Talent (Level 4): Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 40%
New Talent (Level 4): Holo Stability
Increases the duration of Holo Decoys from 5 to 12 seconds
Lamb to the Slaughter (R)
Invulnerability and Unstoppable now suppress the chain effect, rather than remove it
Stasis effects no longer remove the chain
Enemy Heroes affected by Lamb to the Slaughter can no longer enter the Dragon Knight, Garden Terror, or
Lt. Morales’ Medivac, and Tyrael can no longer cast Judgment
A range indicator will now display while Overkill is active, and when hovering the cursor over the Ability icon. This is only visible to
Damage increased from 189 (+4% per level) to 200 (+4% per level)
Shadow Assault (R)
Range increased by approximately 37%
A range indicator will now display while Shadow Assault is active, and when hovering the cursor over the Ability icon
Duration reduced from 6 to 4 seconds
Mana cost reduced from 100 to 50
Cooldown decreased from 100 to 45 seconds
Damage increased from 108 (+4% per level) to 113 (+4% per level)
Spike Burst (W)
Damage increased from 106 (+4% per level) to 111 (+4% per level)
General of Hell (Trait)
Will no longer dismount
Azmodan on use
Will now dismount
Gazlowe on activation SUPPORT
Innervate (Trait) (D)
Mana return increased from 15% to 20% of the target’s maximum Mana
Bonus to Innervate’s Mana return increased from 25% to 30% of the target’s maximum Mana
Forward Momentum (Talent) removed
Spell Shield (Talent) removed
Healing Totem (Talent) moved from Level 1 to Level 4
Cooldown reduced from 60 to 30 seconds
The following activated Talents will now dismount
Rehgar when used in Ghost Wolf form:
Blood for Blood
Ghost Wolf (Z)
Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing
Rehgar to lunge toward the target, dealing 100% bonus damage Casting Bloodlust no longer causes
Rehgar to leave Ghost Wolf form Feral Luge (Talent) removed
Shadow Wolf (Talent) removed
Healing Surge (Talent) removed
Feral Luge (Talent) removed
New Talent (Level 1): Wolf Run
Increases Ghost Wolf Movement Speed bonus from 30% to 40%
New Talent (Level 7): Blood and Thunder
Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
New Talent (Level 16): Hunger of the Wolf
Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal
Rehgar for 5% of his maximum Health
Chain Heal (Q)
Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
Mana cost reduced from 70 to 65
Chain Reaction (Talent) removed
Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
Mana cost reduction decreased from 25 to 20
Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
Now reduces Chain Heal’s cooldown by 1 second for every Hero hit
New Talent (Level 13): Earthliving Enchant
When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
Lightning Shield (W)
Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
Empowering Charge (Talent) removed
Reactive Spark (Talent) removed
Lightning Bond (Talent) moved from Level 16 to Level 1
The Lightning Shield automatically granted to
Rehgar no longer benefits from Talents Earth Shield (Talent) moved from Level 7 to Level 13
Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
New Talent (Level 1): Electric Charge
Increases Lightning Shield radius by 33%
New Talent (Level 16): Rising Storm
Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
Earthbind Totem (E)
Area of effect radius increased by approximately 16%
Mana cost reduced from 60 to 50
Earth Shield (Talent) moved from Level 7 to Level 13
Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
Earthgrasp Totem (Talent)
Increases the initial Slow duration from 1 to 1.5 seconds
New Talent (Level 7): Totemic Projection
Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
Ancestral Healing (R)
Cooldown increased from 70 to 80 seconds
Gladiator's War Shout (Talent) redesigned
Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target
Searing Arrows (Talent)
Will now dismount
Tyrande on activation
Hammer of Justice (E)
Can no longer be cast on Structures
I AM Hurrying! (Talent) moved from Level 13 to Level 7
Gall’s Hurry Up, Oaf! (Z) increased from 1 to 1.5 seconds
Surging Fist (Q)
Frenzied Fists (Talent) moved from Level 7 to Level 16
Attack Speed bonus increased from 50% to 100%
Now lasts for 4 seconds instead of the next two Basic Attacks
Surge of Stamina (Talent) redesigned and moved from Level 16 to Level 13
Surging Fist now grants 50% Relentless for 5 seconds
Consuming Blaze (W)
Seared Flesh (Talent) redesigned and no longer tied to Consuming Blaze
Every third consecutive Basic Attack against the same target deals 75% bonus damage
Seismic Slam (W)
Primary target damage reduced from 192 (+4% per level) to 176 (+4% per level)
Splash damage decreased from 48 (+4% per level) to 44 (+4% per level)
Resolved an issue that could cause players using Windows 10 machines to experience high CPU and disk usage when launching the Heroes client.
AI-piloted Dragon Knights and Garden Terrors can now properly follow the player when pinged.
Sounds will no longer continue to play on Mac machines while the Heroes client is in the background if the Play in Background setting is disabled.
Mouse clicks should now more accurately reflect the target model’s shape on Low graphic settings.
Corrected several typos and tooltip errors across several aspects of the game.
The sand-themed visual effects for Bikini
Stitches’s Devour are no longer being used by other Stitches skin variations. The tree ornament visual effects for Greatfather Winter
Stitches’ Putrid Bile are no longer being used by other Stitches skin variations.
Missiles will now travel at one consistent speed on Towers of Doom.
AI players on Towers of Doom will no longer path through the opposing team’s invulnerable defenses when traveling from the enemy’s side of the Battleground to an active Altar.
Diagonally placed shrubs will now properly hide Heroes within them.
Pinging the Tunnel Entrance on Towers of Doom in a French game client will now display the proper message in French.
Players punted out of an enemy Hall of Storms will no longer be persistently stunned if an enemy unit blocked the path of the punt.
The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for
Azmodan’s Sin’s Grasp and Uther’s Benediction Talents.
Heroes and Talents
Abathur players will no longer become stuck in Symbiote mode if the Symbiote target is displaced by a respawning Bell Tower on Towers of Doom. Silences will no longer prevent Heroes from entering a Dragon Knight or Garden Terror.
Fixed an issue that prevented
Chen from traveling through the intended target using Flying Kick.
Chen’s Abilities will no longer grant him 3 extra Brew when using an Ability while channeling Fortifying Brew. Fixed a bug that could prevent
Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales’ Medivac. The activation timer for
Gall’s Runic Blast now increases appropriately after taking the Bomb’s Away Talent.
Jaina’s Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability’s targeting ring.
Muradin’s Dwarf Toss will no longer cause him to become stuck inside of Gates.
Murky’s Pufferfish should now be easier to click when attempting to destroy it with Basic Attacks
Murky’s Egg will no longer briefly display on the minimap if he is killed by Nova’s Pinning Shot.
Nova’s Crippling Shot Talent will no longer allow Holo Decoys’ Pinning Shots to make the target Vulnerable without the Lethal Decoy Talent.
Malfurion’s Innervate can no longer be cast on Misha. Fixed an issue that could allow additional Mishas to spawn if
Rexxar was killed by immolation damage.
Sgt. Hammer’s Siege Mode will no longer visually persist if she is interrupted while casting Siege Mode. Players can no longer accidentally queue Abilities or Activated Talents while Gorged by
Stitches. Lethal damage will no longer improperly trigger the cooldown for
Tassadar’s Prescience Talent.
Tychus can now properly use a Healing Fountain while in Odin form. Fixed an issue that caused
Tyrande’s Sentinel to deal reduced damage against targets at close range after learning the Ranger Talent. Tooltips for
Zagara’s Hunter Killer now list the proper cooldown duration. Fixed an issue that could cause floating combat text numbers to display if a timed-life unit’s duration expired.
The tooltip for
Zeratul’s Permanent Cloak Trait now properly indicates that using Abilities will reveal him.
The Spider Queen’s voiceover will now play appropriately when triggering objectives on Tomb of the Spider Queen.
Fixed an issue that could allow the Team League portrait border and ranking to be displayed during Hero League loading screens, and vice versa.
The Friend Bonus icon will no longer appear inactive after adding a new friend while both players were in a party.
Skins and Skin Variations in the Most Played this Season section of the Player Profile will no longer disappear after mousing over them.
Leoric Now Available
Blizzard has posted a nice trailer for the skin on YouTube. Watch it and our skin preview below!