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by Published on 2024-04-16 07:06 PM

Heroes of the Storm PTR Patch Notes - April 16, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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ARAM

General
  • Varian is now classified as a Tank.

Same Hero Mode
  • Artanis has been added.
  • Hogger has been added.
  • Leoric has been added. (Leoric is still disabled for Normal Mode).
  • Whitemane has been added.
  • Zarya has been added.
  • Nova has been removed.
  • Probius has been removed.


Balance Updates

Heroes

Arthas

Base
  • Health Regeneration increased from 5.957 to 6.375.
  • Maximum Health increased from 2860 to 2980.

  • Death Coil [Q]
    • Healing increased from 262 to 285.
  • Frozen Tempest [E]
    • Mana cost per second reduced from 13 to 11.

Talents
  • Level 13
    • Biting Cold [E]

      • Damage increase is now additive.
  • Level 16
    • Embrace Death [Q]
      • Now grants an additive bonus to Death Coil's damage.


Hogger

Base
  • Rage decay rate increased from 10 per second to 13 per second.

Talents
  • Level 1
    • On the Prowl [Active]
      • Activating On the Prowl now prevents Rage decay instantly.
      • Cooldown increased from 40 seconds to 45 seconds.
      • Healing per second reduced from 8 to 7.
  • Level 4
    • Brute Force [Q]
      • Damage bonus when enemy Heroes hit terrain reduced from 8 to 6.
  • Level 13
    • Dust Devil [E]
      • Duration increased from 3 seconds to 4 seconds.
      • Sub-50 rage Armor increased from 20 to 25.
    • Pummel [E]
      • Spellpower reduction reduced from 50% to 30%.


Junkrat

Base
  • Steel Trap [E]
    • Cooldown increased from 12 seconds to 15 seconds.

Talents
  • Level 1
    • Extra-Wound Timers [Q]
      • Damage bonus reduced from 120% to 100%.
  • Level 7
    • Dirty Trickster [D]
      • Cooldown increased from 12 seconds to 20 seconds.


Rehgar

Base
  • Basic Attack
    • Damage reduced from 115 to 110.
    • Ghost Wolf Basic Attack bonus decreased from 75% to 60%.
  • Lightning Shield [W]
    • Mana restored per enemy hit reduced from 2 to 1.

Talents
  • Level 1
    • Stormcaller [W]
      • Maximum stacks reduced from 300 to 200.
  • Level 7
    • Blood and Thunder [D]
      • Mana restoration reduced from 5% of max mana to 4% of max mana.
    • Grounded Totem [E]
      • Attack speed slow reduced from 25% to 15%.
  • Level 16
    • Earthgrasp Totem [E]
      • Damage reduced from 115 to 90.


Yrel

Talents
  • Level 1
    • Maraad's Insight [Passive]
      • Healing increased from 140 to 160.
  • Level 4
    • Aegis of Light [E]
      • Armor bonus increased from 30 to 50.
      • Duration increased from 4 seconds to 6 seconds.
  • Level 10
    • Sacred Ground [R2]
      • Cooldown reduced from 40 seconds to 25 seconds.
      • Mana cost removed.
  • Level 16
    • Templar's Verdict [W]
      • Armor reduction reduced from 20 to 15.
      • Percent damage reduced from 7% to 6%.


Hero Updates

Alarak

Talents
  • Level 1
    • Ruthless Momentum [Passive]
      • Added a health threshold indicator.
  • Level 10
    • Deadly Charge [R1]
      • Added cast and channel bars.
    • Counter-Strike [R2]
      • Added cast and channel bars.


Ana

Base
  • Quickcast Settings
    • Rapid Reload to shares Quickcast settings with Healing Dart.
    • Removed Cancel Eye of Horus.

Anduin

Talents
  • Level 1
    • Lightwell [Active]
      • Added a button indicator for remaining activations.
  • Level 16
    • Renew [Q]
      • Added a duration indicator.


Artanis

Talents
  • Level 4
    • Shield Surge [D]
      • Added to the Buff Bar.
      • Trait is now highlighted when below 25%.
  • Level 7
    • Final Cut [Passive]
      • Conditional part of the ability has been added to the Buff Bar.


Arthas

Base
  • Quickcast Settings
    • Removed Sacrifice Ghoul.

Talents
  • Level 4
    • Icy Talons [E]
      • Added to the Buff Bar.


Auriel

Base
  • Quickcast Settings
    • Removed self-cast Resurrect.

Blaze

Base
  • Quickcast Settings
    • Added the Bunker's abilities.

Talents
  • Level 1
    • Adrenaline Stimpack [Active]
      • Added a health threshold indicator.


Chromie

Base
  • Quickcast Settings
    • Removed Cancel Slowing Sands.
    • Removed Detonate Time Trap.

Talents
  • Level 14
    • Quantum Overdrive [Active]

      • Added a duration indicator.
  • Level 20
    • Blessing of the Bronze [Passive]
      • Added a duration indicator.


Deathwing

Talents
  • Level 4
    • Heat Wave [W]
      • Added to the Buff Bar.


Deckard

Base
  • Quickcast Settings
    • Removed Cancel Stay Awhile and Listen.

Dehaka

Base
  • Quickcast Settings
    • Removed Cancel Burrow.

D.Va

Base
  • Quickcast Settings
    • D.Va Mech's Attack now shares Quickcast settings with other Attack Quickcast settings.
    • Removed Cancel Defense Matrix.
    • Retarget Defense Matrix now inherits Quickcast settings from Defense Matrix.

E.T.C.

Base
  • Quickcast Settings
    • Removed Rockstar.
  • Guitar Solo [E]
    • Added a duration indicator.

Gall

Talents
  • Level 7
    • Ogre Rampage [D]
      • Added to the Buff Bar.


Garrosh

Base
  • Quickcast Settings
    • Removed Double Up.
    • Removed Seasoned Soldier.

Gul'dan

Base
  • Quickcast Settings
    • Removed duplicate Life Tap and Cancel Drain Life.

Hanzo

Talents
  • Level 13
    • Fleet of Foot [Q]
      • Added to the Buff Bar.


Hogger

Base
  • Quickcast Settings
    • Removed Cancel abilities.

Johanna

Talents
  • Level 13
    • Holy Fury [Passive]
      • Added to the Buff Bar.


Junkrat

Base
  • Quickcast Settings
    • Removed Detonate Mine.
    • Removed RIP-Tire abilities.
  • Frag Launcher [Q]
    • Added a pulsing red/blue indicator to grenades empowered by Extra-Wound Timers.

Talents
  • Level 10
    • RIP-Tire [R1]
      • Added a range indicator for full damage.


Li-Ming

Talents
  • Level 10
    • Disintegrate [R1]
      • Can now be cancelled by pressing Stop or Hold Fire.


Lucio

Base
  • Quickcast Settings
    • Attack now shares Quickcast settings with other Attack Quickcast settings.

Lunara

Talents
  • Level 1
    • Hippity Hop [Z]
      • Will now show on the Buff Bar while active.
  • Level 7
    • Splintered Spear [Q]
      • Added to the Buff Bar.
    • Wild Vigor [W]
      • Added to the Buff Bar.
  • Level 13
    • Endless Spores [W]
      • Now causes the Crippling Spores button to pulse when activating it would grant reduced cooldown.
  • Level 16
    • Accelerated Contamination [Q]
      • Now causes the Noxious Blossom button to glow when the cooldown is recharging faster.
    • Invigorating Spores [W]
      • Added to the Buff Bar.
    • Star Wood Spear [W]
      • Added to the Buff Bar.


Mal'Ganis

Talents
  • Level 20
    • Seeker Swarm [R1]
      • Added a range indicator.


Malfurion

Talents
  • Level 16
    • Ysera's Gift [Q]
      • Added a health indicator.
  • Level 20
    • Lunar Shower [W]
      • Added to the Buff Bar.


Medivh

Base
  • Portal [E]
    • Added remaining duration to button.

Muradin

Talents
  • Level 1
    • Third Wind [D]
      • Added a health threshold indicator.


Murky

Base
  • Quickcast Settings
    • Removed Cancel March of the Murlocs.

Talents
  • Level 1
    • Fish Eye [D]
      • Added a range indicator for Fish Eye once the Respawn Egg has been placed.


Orphea

Talents
  • Level 16
    • Lurking Terror [Active]
      • Added an activation timer.


Qhira

Base
  • Talents are now sorted in tier order in the Buff Bar.
  • Blood Rage [W]
    • Added UI indicator for Blood Rage's heal value.

Talents
  • Level 13
    • Chainsaw [Q]
      • Added to the Buff Bar.
    • The Hunted [Passive]
      • Added to the Buff Bar.


Ragnaros

Base
  • Quickcast Settings
    • Molten Core's Sulfuras Smash now shares Quickcast settings with Ragnaros' Sulfuras Smash.

Talents
  • Level 20
    • Submerge [Active]
      • Added a healing preview.


Samuro

Base
  • Added a sound indicator to Dance of Death.
  • Quickcast Settings
    • Removed Cancel Bladestorm.
    • Removed duplicate Critical Strike.
  • Image Transmission [Trait]
    • Disabled while there are no Mirror Images active.
    • Now removes targeting when there is only one active Mirror Image.
  • Mirror Image [Q]
    • Added guide indicators to their targeting.
  • Wind Walk [E]
    • Added Healing over Time preview.

Talents
  • Level 4
    • Deflection [D]
      • Updated to display its remaining duration while active.
  • Level 16
    • Press the Attack [D]
      • Added to the Buff Bar.


Stitches

Base
  • Shambling Horror [Trait]
    • Added a duration indicator.

Stukov

Base
  • Quickcast Settings
    • Removed Cancel Lurking Arm.

Talents
  • Level 1
    • Reactive Ballistospores [W]
      • Added a health indicator.


The Butcher

Base
  • Quickcast Settings
    • Removed Fresh Meat.
  • Butcher's Brand [W]
    • Added a duration indicator to the button.

Talents
  • Level 16
    • Enraged [Passive]
      • Added a health indicator.


The Lost Vikings

Base
  • Slowing Charge [Olaf]
    • Cooldown now displays a circular indicator around his shield in The Lost Viking's Hero status.

Tracer

Base
  • Quickcast Settings
    • Attack now shares Quickcast settings with other Attack Quickcast setting.
    • Removed Locked and Loaded.
    • Run and Gun while Overkill is active shares Quickcast settings with Run and Gun.

Tyrande

Talents
  • Level 16
    • Darnassian Archery [Passive]
      • Added a duration indicator.


Uther

Talents
  • Level 4
    • Holy Fire [Passive]
      • Added to the Buff Bar.
  • Level 16
    • Beacon of Light [Q]
      • Added a health threshold indicator.


Valeera

Base
  • Quickcast Settings
    • Removed Cancel Vanish.

Talents
  • Level 10
    • Smoke Bomb [R1]
      • Button now has a duration indicator.


Varian

Talents
  • Level 7
    • Second Wind [Passive]
      • Added a health threshold indicator.


Whitemane

Base
  • Quickcast Settings
    • Removed Cancel Inquisition.
  • Zeal [Trait]
    • Now has a duration indicator while active.

Xul

Talents
  • Level 13
    • Rapid Harvest [W]
      • Added to the Buff Bar.


Zeratul

Base
  • Quickcast Settings
    • Removed Seeker in the Dark.

Talents
  • Level 4
    • Psionic Strength [Passive]
      • Added the stack count to the Buff Bar.


Zul'jin

Base
  • Quickcast Settings
    • Removed duplicate Cancel Berserker.
    • Removed duplicate Regeneration.

Talents
  • Level 1
    • Recklessness [Passive]
      • Added health threshold indicators.


Bug Fixes

General
  • Added XP Value to Death Recap.
  • Fixed an issue that caused location targeted abilities to be cancelled by conveyor belts.
  • Fixed an issue that caused talent text to be truncated on hero select screens.
  • Talents Quests updated to display quest progress at the caster if the triggering enemy is out of vision.
  • Updated Homescreen and Startup Music.
  • Updated Time Stop to display above all other effects in the health plate.
  • Fixed display issues with some Block talents.
  • Fixed an issue that caused Heroes with non standard height to cause target-facing effects to face the incorrect location.

Maps
  • Blackheart's Bay
    • Updated coin warning indicator to be consistently colored.

  • Cursed Hollow
    • Fixed an issue that caused Cursed Hallow Call for Help ability warning to display incorrectly.

  • Warhead Junction
    • Sewers are now clickable while they are in the fog of war.
    • Warheads now interact with physics objects.

Heroes

  • Abathur
    • Level 10
      • Ultimate Evolution [R1]
        • No longer plays quest progress visual effects.
    • Level 16
      • Volatile Mutation [R]
        • No longer displays an empty icon in the Death Recap.

  • Alarak
    • Telekinesis [W]
      • Fixed an issue that caused Telekinesis to not interact with map objects.

  • Alexstrasza
    • Level 10
      • Cleansing Flame [R2]
        • Fixed an issue that caused Cleansing Flame to cast at the incorrect location.

  • Anduin
    • Can once again hold his sword high and proud.

  • Anubarak
    • Fixed an issue where the AI was not using Locust Swarm.
    • Fixed an issue that caused Anub'arak's abilities to not interact with map objects.
    • Burrow Charge [E]
      • Impoved the visibility of the erupt location indicator.
    • Level 10
      • Cocoon [R2]
        • Fixed an issue that caused Cocoon to not properly hide things attached to the target.

  • Artanis
    • Fixed an issue that caused some of Artanis' abilities to not interact with map objects.
    • Fixed an issue that caused Arthas' abilities to not interact with map objects.
    • Phase Prism [E]
      • Fixed an issue that caused Phase Prism to not properly detect structures after the target becomes Time Stopped.

  • Auriel
    • Detainment Strike [E]
      • Terrain impact will now always display as a crit.
    • Level 7
      • Empathic Link [D]
        • Fixed an issue that caused Empathic Link to grant Hope when an ally deals damage to themselves.

    • Level 13
      • Piercing Lash [E]
        • Fixed an issue that caused Piercing Lash to not hit multiple Heroes with Detainment Strike.

  • Azmodan
    • Fixed an issue that caused Azmodan's abilities to not interact with map and physics objects.
    • Summon Demon Warrior [W]
      • Fixed an issue that caused Demon Warriors to leave permanent burning visuals if killed at the moment they spawn.
    • Level 1
      • Wrath [Q]
        • Fixed an issue that caused Wrath to increase damage of Wrath's marker.
    • Level 7
      • Bombardment [Q]
        • Fixed an issue that caused Bombardment to increase damage of Wrath's marker.

  • Brightwing
    • Level 4
      • Unstable Anomaly [W]
        • Fixed an issue that caused Unstable Anomaly to leave behind a permanent visual.
    • Level 10
      • Emerald Wind [R2]
        • Fixed an issue that caused Emerald Wind to not interact with map objects.
    • Level 20
      • Invisible Friends [R1]
        • No longer displays an empty icon in the Death Recap.

  • Cassia
    • Level 7
      • Surge of Light [D]
        • Fixed an issue that caused Surge of Light to not destroy map objects.
    • Level 13
      • War Traveler [D]
        • Instant mount is now more responsive.

  • Chen
    • Level 10
      • Wandering Keg [R1]
        • Fixed an issue that caused Wandering Keg to cease targeting the mouse cursor if another Chen's Wandering Keg expires.
        • Will now actively target the mouse cursor instead of targeting the mouse cursor only when its position has changed.
      • Storm, Earth, Fire [R2]
        • Earth's damage is now Physical.

  • ChoGall
    • Fixed Gall's damage not gaining all benefits from Cho's buffs.
    • Level 4
      • Rising Dread [W]
        • No longer causes the third bounce of Dread Orb display as a crit.
    • Level 7
      • Double Trouble [Q]
        • Fixed an issue that caused Double Trouble's quest completion to not stack with Twilight Frenzy.
        • Fixed an issue that caused Gall to lose the benefits of Double Trouble's completion after Twilight Frenzy expires.

  • Chromie
    • Level 7
      • Bronze Talons [Q]
        • Fixed an issue that caused Bronze Talons visuals to persist after Chromie's death.
    • Level 11
      • Here and There [Active]
        • No longer dismounts or decloaks when used.
    • Level 16
      • Quantum Overdrive [Active]
        • Fixed an issue that caused Quantum Overdrive visuals to persist after death.

  • Deathwing
    • Fixed an issue that caused Deathwing to be a valid ping target in the party frame while Dragonflight is active.
    • Fixed an issue that caused Deathwing to enter an invalid state if the target of his landing becomes invalid.
    • Level 7
      • Death Drop [Z]
        • Fixed an issue that caused Death Drop to not reduce all forms of Spell Armor.

  • Deckard
    • Fixed an issue that allowed Deckard to dance without incurring movement restriction.
    • Level 13
      • Ancient Blessings [D]
        • Fixed an issue that caused Ancient Blessings to not heal the attacker when dealing damage to enemy Heroes that are immune to friendly abilities.
    • Level 20
      • Morenados! [R2]
        • Fixed an issue that caused the cooldown reduction to be prevented when Lorenado hits a non-Hero.

  • Diablo
    • Shadow Charge [Q]
      • Terrain impact will now always display as a crit.
    • Fire Stomp [W]
      • Now combines damage text.

  • D.Va
    • Fixed an issue that caused some of D.Va's abilities to not interact with map and physics objects.
    • Self-Destruct [E]
      • Fixed an issue that caused D.Va's Mech to continue moving if it was Rooted when Self-Destruct was cast.
      • Fixed an issue that caused Self-Destruct to not feature a pulse animation when fully charged.
      • Starts decaying in damage after 4 range.
    • Big Shot [R]
      • Fixed an issue that caused Big Shot to hit Invulnerable enemies.
    • Level 20
      • Ablative Armor [D]
        • Now includes damage dealt to D.Va's Shields.

  • Fenix
    • Level 13
      • Dampening Field [D]
        • Fixed an issue that caused Dampening Field to not grant Spell Armor against all sources.

  • Garrosh
    • Into the Fray [1]
      • Fixed an issue that caused Into the Fray to display as Lok-tar Ogar! in Quickcast menu.
    • Level 7
      • Lok-tar Ogar! [1]
        • Now display as an active upgrade instead of a passive.

  • Genji
    • Swift Strike [E]
      • Adjusted color display for Swift Strike refund timer on the button.
      • Fixed an issue that caused Swift Strike's mana refund to be displayed for the killed enemy player.
    • Level 4
      • Strike At The Heart [E]
        • Fixed an issue with Genji's Strike At The Heart text.
    • Level 13
      • Way of The Shimada [E]
        • Now only causes Genji's attacks to display as a crit at 10+ stacks.
    • Level 16
      • Final Cut [E]
        • Fixed an issue that caused Final Cut's damage to not be modified by any damage modifiers.

  • Gul'dan
    • Level 1
      • Chaotic Energy [W]
        • Fixed an issue that caused Chaotic Energy to not increase the healing of Regeneration Globes by the correct value in ARAM.
    • Level 13
      • Healthstone [Active]
        • No longer dismounts or decloaks Gul'dan.
    • Level 16
      • Ruinous Affliction [E]
        • Third strike damage now displays as a crit.

  • Hanzo
    • Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities.
    • Scatter Arrow [W]
      • Now combines damage text.
    • Level 16
      • Giant Slayer [Passive]
        • Bonus damage from Scatter Arrow will now combine damage text.

  • Hogger
    • Rage has been added to the Hero page.
    • Staggering Blows [Q]
      • Fixed an issue that caused Staggering Blows to not interact with map objects.
    • Ez-Thro Dynamite [W]
      • Will always display as a crit on direct hit damage.
    • Level 4
      • Brute Force [Q]
        • No longer causes Loot Hoard to display as a crit.

  • Imperius
    • Level 10
      • Angelic Armaments [R1]
        • Will combine damage text with Heavenly Host.

  • Junkrat
    • Level 10
      • RIP-Tire [R1]
        • Starts decaying in damage after 1.5 range.

  • Leoric
    • Level 7
      • Willing Vessel [W]
        • Now displays as a crit.

  • Li Li
    • Fast Feet [Trait]
      • Adjusted color display for duration indicator.
    • Level 10
      • Jug of 1,000 Cups [R1]
        • Fixed an issue that caused Jug of 1,000 Cups' cooldown to be increased while in Stasis.
    • Level 13
      • Gale Force [E]
        • Fixed an issue that caused Gale Force to not properly increase Blinding Wind's duration.

  • Lt. Morales
    • Level 13
      • Bedside Manner [E]
        • Proc bonus now displays as a crit.

  • Lunara
    • Nature's Toxin [Trait]
      • Now acts similarly to other heals.
    • Level 13
      • Abolish Magic [Active]
        • Fixed an issue that caused Abolish Magic to not reduce the duration of Silences, Fears, and Taunts.

  • Maiev
    • Level 1
      • Bonds of Justice [W]
        • No longer causes attacks to display as crits when using Umbral Bind.

    • Level 4
      • Blade Dance [Q]
        • Fixed an issue that caused Blade Dance to not grant stacks of Vengeful Knives.
    • Level 10
      • Containment Disc [R1]
        • Removed Silence display while Time Stopped.

  • Mal'Ganis
    • Level 13
      • Blood Rush [D]
        • Fixed an issue that caused Blood Rush to activate from Healing Fountains and Regeneration Globes.

  • Malthael
    • Level 13
      • Shroud of Wisdom [Active]
        • Fixed an issue that caused Shroud of Wisdom to not grant Spell Armor against all sources.
    • Level 20
      • Angel of Death [R2]
        • Fixed an issue that caused Angel of Death to be affected by Spellpower modifiers.

  • Mei
    • Level 20
      • Cascade [R1]
        • Fixed an issue that caused Cascade's Snow Blinds to Blind for less duration than untalented Snow Blinds.

  • Nazeebo
    • Zombie Wall [W]
      • Updated zombies to face inside the Zombie Wall when created.
    • Level 20
      • Annihilating Spirits [R2]
        • Fixed an issue that caused Annihilating Spirits healing reduction to display floating text multiple times.

  • Nova
    • Holo Decoys [E]
      • Will now move towards uncollected Experience Globes if they are idle.

  • Orphea
    • Fixed an issue that caused weapons to fire multiple times when used in conjunction with select abilities.
    • Level 4
      • Chaotic Assault [Trait]
        • Fixed an issue that caused Chaotic Assault to not apply while Orphea has 3 stacks of Chaos.
    • Level 13
      • Invasive Miasma [Trait]
        • Fixed an issue that caused Invasive Miasma to hit dead Heroes.
    • Level 20
      • Eldritch Conduit [Trait]
        • Fixed an issue that caused Eldritch Conduit's visuals to persist after death.

  • Probius
    • Disruption Pulse [Q]
      • Fixed an issue that caused Disruption Pulse to hit targets hit by previous Disruption Pulses.
    • Level 4
      • Photon Barrier [D]
        • Fixed an issue that caused Photon Barrier to display while Probius is dead.
    • Level 10
      • Pylon Overcharge [R1]
        • Fixed an issue that caused Pylon Overcharge to not properly grant Pylons Invulnerability.

  • Qhira
    • Grappling Hook [Trait]
      • Adjusted Grappling Hook guide and terrain indicator to match its cast range.
    • Level 13
      • The Hunted [Passive]
        • Fixed an issue that caused The Hunted to lose stacks when hitting a non-Hero.

  • Raynor
    • Level 20
      • Sergeant Pepper [Trait]
        • Fixed an issue that caused Sergeant Pepper to not properly apply if selected while at 0 stacks of Give Em' Someo.

  • Rehgar
    • Fixed an issue that caused duplicate entries in the Death Recap.
    • Level 13
      • Wellspring [E]
        • Fixed an issue that caused Wellspring's beam to not appear when the heal occurs.

  • Rexxar
    • Fixed an issue that caused Rexxar and Misha to not share their Healing Fountain healing with each other.

  • Samuro
    • Level 4
      • One With The Wind [E]
        • Fixed an issue that caused One With The Wind to display a duration while Wind Walk is active.
    • Level 7
      • Crushing Blows [W]
        • Fixed an issue that caused Crushing Blows to be located in the wrong location in the Buff Bar.

  • Sgt. Hammer
    • Level 16
      • Giant Killer [Passive]
        • Fixed an issue that caused Giant Killer to damage Invulnerable targets.

  • Sonya
    • Fury [Trait]
      • Adjusted the color display for remaining duration on the button.

  • Stitches
    • Level 16
      • Digestive Juices [E]
        • Fixed an issue that caused Digestive Juices to not display a damage preview.

  • Stukov
    • Level 1
      • Fetid Touch [W]
        • Fetid Touch's ranged attack no longer displays an empty icon in the Death Recap.

  • Tassadar
    • Level 7
      • Psionic Echo [W]
        • Adjusted color display for Psionic Echo indicator on Shock Ray button.

  • The Butcher
    • Fixed an issue that caused Butcher's charge to be cancelled prematurely.
    • Level 13
      • Cleaver [Passive]
        • Can now trigger while Blinded.
        • Now heals if the cleaved-to-target has The Butcher's Brand.
    • Level 20
      • Fires of Hell [R1]
        • No longer displays an empty icon in the Death Recap.

  • Thrall
    • Feral Spirit [E]
      • Fixed an issue that caused Feral Spirit to hit Invulnerable non-Heroes.
    • Level 13
      • Frostwolf's Grace [D]
        • No longer dismounts Thrall.

  • Tracer
    • Level 20
      • Composition B [R]
        • Fixed an issue that caused Composition B's outer radius to not gain the benefit of Quantum Spike.

  • Tyrande
    • Sentinel [E]
      • Fixed an issue that caused Sentinel to pierce incorrectly.

  • Uther
    • Holy Radiance [W]
      • Displays as a crit when Uther has Spellpower bonuses.
    • Level 16
      • Beacon of Light [Q]
        • Only causes Holy Light to display as a crit when under 50% health.

  • Valeera
    • Deep Shadows duration indicator will now fill, rather than empty.
    • Level 4
      • Wound Poison [Active]
        • Fixed an issue that caused Wound Poison to display floating text multiple times.

  • Valla
    • Multishot [W]
      • Fixed an issue that caused Multishot to not apply all hit effects when hitting enemies inside Valla's space.
    • Level 13
      • Gloom [Active]
        • No longer displays an empty icon in the Death Recap.

  • Varian
    • Level 13
      • Mortal Strike [D]
        • Fixed an issue that caused Mortal Strike to display floating text multiple times.

  • Whitemane
    • Zeal [Trait]
      • Fixed an issue that caused Zeal's active visuals to persist after death.
    • Searing Lash [E]
      • The second strike always displays as a crit.

  • Xul
    • Level 20
      • Mortal Wounds [Q]
        • Fixed an issue that caused Mortal Wounds to display floating text multiple times.

  • Yrel
    • Fixed an issue with abilities causing all players to highlight enemies.
    • Avenging Wrath [E]
      • Fixed an issue that caused Avenging Wrath's VFX to display incorrectly.
    • Level 10
      • Ardent Defender [R1]
        • Increases Yrel's Self Healing when it prevents damage to her.

  • Zarya
    • Fixed an issue that caused Basic Attacks to not damage enemies in the cleave area if the primary target dies to the attack.
    • Level 7
      • Deep Burn [Q]
        • Fixed an issue that caused Deep Burn to display the incorrect floating text value.

  • Zul'jin
    • Fixed an issue that caused duplicate entries in the Death Recap.
    • Level 1
      • Recklessness [Passive]
        • Adjusted position in the Buff Bar.
by Published on 2024-02-07 01:48 AM

Heroes of the Storm Live Patch Notes - February 6, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)

The next Heroes of the Storm patch has arrived! Dive on in for more information.

NOTE: Orange text indicates a change between PTR and Live notes.


Quick Navigation:



General

  • Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain.


Balance Update

Heroes
  • Li Li
    • Jug of 1,000 Cups healing increased from 66 to 75.
  • Medivh
    • Mage Armor duration increased from 4 seconds to 5 seconds.
    • Mage Armor increased from 30 to 40 Armor.
  • Nova
    • Advanced Cloaking bonus mana regen increased from 3 to 6.
    • Anti-Armor Shells duration increased from 3 seconds to 4 seconds.


Bug Fixes

General
  • Fixed an anchor offset on Hero Select display.
  • Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
  • Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt.
  • Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving.
  • Fixed an issue that caused place of death to reveal into nearby shrubs.
  • Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
  • Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed.
  • Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player.

Maps
  • Blackheart's Bay
    • Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching.
  • Lost Cavern
    • Fixed an issue that caused minions to grant 1 XP for being in range of them dying.

Heroes
  • Abathur
    • Evolve Monstrosity Stacks are now a Heroic Quest. Players will now be able to see how many stacks the Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest complete indicator.
    • Toxic Nest is no longer triggered by Invulnerable enemies.
  • Alarak
    • Fixed an issue that caused Alarak's Lightning Surge to display incorrectly at long range.
    • Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • Ana
    • Fixed an issue that caused Eye of Horus to hit Invulnerable Heroes.
  • Anduin
    • Divine Star Sword will no longer be destroyed when leaving the base during the game start period.
    • Fixed an issue that caused Piercing Light to treat the first hit as the second.
  • Anubarak
    • Anubarak's Burning Beetle damage is now affected by all forms of damage modification.
    • No longer able to use Locust Swarm while riding on the Toy Train.
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Artanis
    • Fixed an issue that caused Target Purified to deal double damage.
    • Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades.
    • Updated visuals of Spell Armor.
  • Arthas
    • Legion of Northrend's bonus healing is now additive.
    • Rime now has a Block visual.
  • Auriel
    • Fixed an issue that caused Searing Light to not grant energy when hitting a Protected enemy.
  • Azmodan
    • Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary.
    • Fixed an issue that caused Azmodan's Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn.
    • Fixed an issue that caused Tide of Sin to leave visual markers at place of death.
    • Fixed Globe of Annihilation no longer stacking off of Possessed minions.
    • No longer possible to cast Tide of Sin when it is already active.
  • Blaze
    • Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze's Flame Streams.
  • Brightwing
    • Fixed an issue that caused Phase Shift to activate on the previous target.
  • Butcher
    • Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions.
  • Cassia
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Chen
    • Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • ChoGall
    • Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap.
  • Deathwing
    • Added Bellowing Roar Camera Lock.
  • Deckard
    • Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active.
    • Included Potion to search text for Deckard.
  • Dehaka
    • Updated visuals of Spell Armor.
  • D.Va
    • Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
    • Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech.
    • Micro Missiles no longer hits Invulnerable targets.
    • Pilot Mode can now see the Self-Destruct charge.
  • E.T.C.
    • Crowd Surfer now displays floating text for mana refund.
  • Falstad
    • Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount.
    • Fixed an issue that caused Sustained Winds to damage invulnerable targets.
  • Garrosh
    • Unrivaled Strength bonus is now additive.
  • Gazlowe
    • Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction.
  • Genji
    • Fixed an issue that caused Strike at the Heart to not display a damage preview.
    • Swift Strike now displays floating text for mana refund.
    • Updated visuals of Spell Armor.
  • Hanzo
    • Ignore All Distractions will now display MISSED! text in the case of Blinds.
  • Hogger
    • Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible.
  • Imperius
    • Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero.
  • Jaina
    • Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts.
  • Junkrat
    • Chattering Teeth will now chase (but not trap) Invulnerable targets.
    • Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected.
  • Kerrigan
    • Fixed an issue that caused Sharpened Blades to stack off of Possessed minions.
    • Included Infested to search text for Kerrigan.
  • Leoric
    • Skeletal Swing mana refund now displays as a crit.
  • Li-Ming
    • Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
    • Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
  • Lucio
    • Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded.
  • Lunara
    • Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy.
    • Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
  • Maiev
    • Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary.
  • Mal'Ganis
    • Included Vampire to search text for Mal'Ganis.
  • Medivh
    • Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal)
  • Mei
    • Fixed an issue where The Big One was not gaining the full benefit of Slushball.
  • Mephisto
    • Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back.
  • Murky
    • Egg Hunt Egg is no longer killed in one hit by Structures.
    • Fixed an issue that caused Fishy Deal to stack off of Possessed minions.
  • Nazeebo
    • Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
  • Nova
    • Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected.
  • Orphea
    • Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions.
    • Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast.
  • Probius
    • Fixed an issue that caused Spawning Minerals off of Possessed minions.
    • Included Builder to search text for Probius.
  • Qhira
    • Updated visuals of Spell Armor.
  • Ragnaros
    • Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions.
    • Updated visuals of Spell Armor.
  • Raynor
    • Execute Orders now displays in the Death Recap for its Hyperion cast.
  • Rehgar
    • Improved Death Recap for Hunger of the Wolf.
  • Samuro
    • Mirage now functions like other Spell Armor Blocks.
  • Sgt. Hammer
    • Fixed an issue that caused Orbital BFG to not be affected by damage reduction.
    • Pulse Detonation Core will replace Spider Mines in the recap if chosen.
    • Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications.
    • Spider Mines duration will continue while they are chasing.
    • Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them.
    • Spier Mines will now display their damage when clicked in the Target Info Panel.
  • Stitches
    • Fixed an issue that caused Putrefaction to display floating text multiple times at once.
  • Stukov
    • Fixed an issue that caused Weighted Pustule to not display a damage preview.
  • Sylvanas
    • Fixed an issue that caused Withering Fire to display incorrectly.
  • Tassadar
    • Fixed an issue where Twilight Archon could use Toy Train.
    • Khaydarin Amulet will cancel itself if the target is an inactive Mercenary.
  • Thrall
    • Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations.
    • Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks.
    • Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly.
  • The Lost Vikings
    • Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets.
    • Fixed an issue where there health was not set to full on death.
  • Tracer
    • Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession.
    • Fixed an issue that caused Get Stuffed to knock back targets with other Heroes' Pulse Bombs placed on them.
    • Locked and Loaded will now cause Tracer's Basic Attacks to display as Criticals when active.
    • Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Whitemane
    • Included Chapeau to search text for Whitemane.
  • Zagara
    • Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
    • Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Zarya
    • Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers.
  • Zeratul
    • Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending.
  • Zul'jin
    • A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
by Published on 2024-01-17 07:10 PM

Heroes of the Storm PTR Patch Notes - January 17, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:



General

  • Added XP given to enemy display.


Balance Update

Heroes
  • Lili
    • Jug of 1,000 Cups healing increased from 66 to 80.

  • Medivh
    • Mage Armor duration increased from 4 seconds to 6 seconds.
    • Mage Armor increased from 30 to 50 Armor.

  • Nova
    • Advanced Cloaking bonus mana regen increased from 3 to 6.
    • Anti-Armor Shells duration increased from 3 seconds to 5 seconds.


Bug Fixes

General
  • Fixed an anchor offset on Hero Select display.
  • Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
  • Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt.
  • Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals.
  • Fixed an issue that caused place of death to reveal into nearby shrubs.
  • Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
  • Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed.
  • Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player.

Maps
  • Blackheart's Bay
    • Chests now feature a warning indicator for the coin land location.

Heroes
  • Abathur
    • Evolve Monstrosity Stacks are now a Heroic Quest.
    • Toxic Nest is no longer triggered by Invulnerable enemies.
  • Alarak
    • Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • Anduin
    • Fixed an issue that caused Piercing Light to treat the first hit as the second.
  • Anubarak
    • Anubarak's Burning Beetle damage is now affected by all forms of damage modification.
    • No longer able to use Locust Swarm while riding on the Toy Train.
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Artanis
    • Fixed an issue that caused Target Purified to deal double damage.
    • Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades.
    • Updated visuals of Spell Armor.
  • Arthas
    • Legion of Northrend's bonus healing is now additive.
    • Rime now has a Block visual.
  • Azmodan
    • Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary.
    • Fixed Globe of Annihilation no longer stacking off of Possessed minions.
  • Brightwing
    • Fixed an issue that caused Phase Shift to activate on the previous target.
  • Butcher
    • Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions.
  • Cassia
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Chen
    • Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • ChoGall
    • Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap.
  • Deathwing
    • Added Bellowing Roar Camera Lock.
  • Deckard
    • Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active.
    • Included Potion to search text for Deckard.
  • Dehaka
    • Updated visuals of Spell Armor.
  • D.Va
    • Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
    • Pilot Mode can now see the Self-Destruct charge.
  • E.T.C.
    • Crowd Surfer now displays floating text for mana refund.
  • Falstad
    • Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount.
    • Fixed an issue that caused Sustained Winds to damage invulnerable targets.
  • Gazlowe
    • Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction.
  • Genji
    • Fixed an issue that caused Strike at the Heart to not display a damage preview.
    • Swift Strike now displays floating text for mana refund.
    • Updated visuals of Spell Armor.
  • Hanzo
    • Ignore All Distractions will now display MISSED! text in the case of Blinds.
  • Hogger
    • Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible.
  • Imperius
    • Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero.
  • Junkrat
    • Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected.
  • Kerrigan
    • Fixed an issue that caused Sharpened Blades to stack off of Possessed minions.
    • Included Infested to search text for Kerrigan.
  • Leoric
    • Skeletal Swing mana refund now displays as a crit.
  • Li-Ming
    • Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
    • Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
  • Lucio
    • Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded.
  • Lunara
    • Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
  • Maiev
    • Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary.
  • Mal'Ganis
    • Included Vampire to search text for Mal'Ganis.
  • Medivh
    • Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal)
  • Mei
    • Fixed an issue where The Big One was not gaining the full benefit of Slushball.
  • Mephisto
    • Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back.
  • Murky
    • Egg Hunt Egg is no longer killed in one hit by Structures.
    • Fixed an issue that caused Fishy Deal to stack off of Possessed minions.
  • Nazeebo
    • Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
  • Nova
    • Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected.
  • Orphea
    • Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions.
    • Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast.
  • Probius
    • Fixed an issue that caused Spawning Minerals off of Possessed minions.
    • Included Builder to search text for Probius.
  • Qhira
    • Updated visuals of Spell Armor.
  • Ragnaros
    • Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions.
    • Updated visuals of Spell Armor.
  • Rehgar
    • Improved Death Recap for Hunger of the Wolf.
  • Samuro
    • Mirage now functions like other Spell Armor Blocks.
  • Stitches
    • Fixed an issue that caused Putrefaction to display floating text multiple times at once.
  • Stukov
    • Fixed an issue that caused Weighted Pustule to not display a damage preview.
  • Sylvanas
    • Fixed an issue that caused Withering Fire to display incorrectly.
  • Tassadar
    • Fixed an issue where Twilight Archon could use Toy Train.
    • Khaydarin Amulet will cancel itself if the target is an inactive Mercenary.
  • Thrall
    • Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations.
    • Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks.
    • Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly.
  • The Lost Vikings
    • Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets.
    • Fixed an issue where there health was not set to full on death.
  • Tracer
    • Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Whitemane
    • Included Chapeau to search text for Whitemane.
  • Zagara
    • Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
    • Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Zarya
    • Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers.
  • Zeratul
    • Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending.
  • Zul'jin
    • A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
by Published on 2023-11-16 08:52 PM

Heroes of the Storm Patch Notes - November 16, 2023
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Heroes of the Storm has just been updated with the patch! We would like to take a moment to thank the community for providing insight and feedback for these changes.


Quick Navigation:


General

Game Camera
  • Camera Follow releash timer increased from 6 seconds to 12 seconds.
  • You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning.

User Interface
  • Floating text display for last hits updated to golden display.
  • Fixed an issue that allowed the Active Ability Hotkey Buttons to be dragged in the Hotkey Menu.
  • Holding down Shift or Control will now also register as having the announcement modifier held for clicking on in the Top Bar.

ARAM
  • Base experience value of Experience Globes increased from 80 to 160.
  • Experience value of Melee Minions reduced from 84 to 0.
  • Experience value of Wizard Minions reduced from 75 to 0.
  • Experience value of Ranged Minions reduced from 72 to 0.

Observer
  • Experience Globes will now be displayed as Blue for the team on the left and Grey for the team on the right.
  • The Interface has been updated to display Misha, Olaf, Baleog, and Erik's health bars.
  • Fixed an issue that caused D.Va's health bar in the Interface to only display the Pilot's health.

Recap
  • Combat Healing will no longer register Mana or Shields restored to allied Heroes as Healing.
  • Clutch Healer will now only register healing done to Health.
  • Protector will now register damage prevented by Protected as Protection.


Maps

Alterac Pass
  • Fixed an issue that caused Gnolls to reduce the armor of Evading targets.

Braxis Holdout
  • Fixed an issue that caused Hellbats to reduce the armor of Evading targets.

Hanamura Temple
  • Fixed an issue that caused the Recon Camp to have the scaling value reset when captured.

Warhead Junction
  • Fixed an issue that caused Hellbats to reduce the armor of Evading targets.


Heroes

Abathur
  • Fixed an issue that caused Envenomed Nest's Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks.
  • Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures.
  • Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills.
  • Toxic Nest will no longer reveal attackers to Abathur during the Arming phase.
  • Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered.
  • Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds.
  • Spike Burst will now reveal the effected area for 0.75 seconds.
  • Bombard Strain icon updated.

Alarak
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading.
  • Lightning Surge now reveal the primary target for 2 seconds.
  • Deadly Charge will now reveal targets hit for 2 seconds.

Alexstrasza
  • Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated.
  • Fixed an issue that caused Abundance to display the healing preview after the heal has activated.
  • Fixed an issue that caused Preservation to display the healing preview after the heal has activated.
  • Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded.
  • Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza's space.
  • Fixed an issue that caused Cleansing Flame's cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active.
  • Ancient Flame icon updated.

Ana
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading.
  • Contact Healing will now only cause Biotic Grenade's Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken.

Anduin
  • Fixed an issue that caused Moral Compass to hit Invulnerable enemies.

Anub'arak
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon.
  • Chitinous Plating icon updated.

Artanis
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading.
  • Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading.
  • Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading.
  • Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades.
  • Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased.

Auriel
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent.
  • Sacred Sweep will now reveal targets hit for 2 seconds.
  • Detainment Strike will now reveal targets knocked back for 2 seconds.
  • Crystal Aegis will now reveal targets hit for 2 seconds.

Azmodan
  • Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active.
  • Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby.
  • Globe of Annihilation will now reveal targets hit for 2 seconds.

Blaze
  • Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker.
  • Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania.
  • Basic Attack will now reveal the area for 0.75 seconds.
  • Flame Stream will now reveal target hit for 2 seconds.
  • Combustion will now reveal the effect area for 0.75 seconds.
  • Oil Spills created by Fuel Leak sight reduced from 7 to 1.5.
  • Incinerator Gauntlets icon updated.

Brightwing
  • Difficulty updated from Hard to Easy.
  • Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival.
  • Fixed an issue that caused Blink Heal to heal Vehicles when cast on them.
  • Invisible Friends will now preview the total healing that will be provided.
  • Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds.
  • Unstable Anomaly will now reveal targets hit for 2 seconds.

Cassia
  • Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading.
  • Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech.
  • Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds.
  • Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets.
  • Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts.
  • Fend will now reveal targets hit for 2 seconds.
  • Surge of Light will now reveal targets hit for 2 seconds.
  • Surge of Light will now reveal the effect area for 0.75 seconds.
  • Martial Law icon updated.
  • Imprisoning Light icon updated.
  • Infinite Lightning icon updated.

Chen
  • Difficulty updated from Hard to Medium.
  • Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading.
  • Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines.
  • Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds.

Cho'Gall
  • Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target.
  • Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading.
  • Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading.
  • Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application.
  • Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased.
  • Will of Gall is now considered a Quest talent.
  • Fuel for the Flame will no longer always display as a critical.
  • Consuming Blaze will now reveal targets hit for 2 seconds.
  • Shadowflame will now reveal targets hit for 2 seconds.
  • Dread Orb will now reveal targets hit for 2 seconds.
  • Runic Blast will now reveal targets hit for 2 seconds.
  • Twisting Nether will now reveal targets hit for 2 seconds.
  • Shadowbolt Volley will now reveal targets hit for 2 seconds.
  • Dread Orb will no longer grant sight into nearby Shrubs.
  • Shadowbolt Volley will no longer grant sight into nearby Shrubs.

Chromie
  • Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded.
  • Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Shifting Sands active bonuses to be lost when slain.
  • Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage.
  • Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.

Deathwing
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active.

Deckard
  • Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes.
  • Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded.
  • Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active.
  • Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone.
  • Ancient Blessings will now reveal the area for 0.75 seconds.

Dehaka
  • Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active.
  • Fixed an issue that caused Burrow to not reveal negative effects when activated.
  • Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun.
  • Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active.
  • Fixed an issue that caused Lurker Strain's slow to reveal the target while active.
  • Lurker Strain will now reveal targets hit for 2 seconds.
  • Lurker Strain no longer reveals around targets while they are being knocked back.
  • Elongated Tongue icon updated.

Diablo
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses.
  • Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap.
  • Soul Shield icon updated.

D.Va
  • Fixed an issue that caused D.Va's AI to not activate Self-Destruct.
  • Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain.
  • Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once.
  • Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading.
  • Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground.
  • Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed).
  • Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns.
  • Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds.
  • Self-Destruct will now reveal the effect area for 0.75 seconds.
  • Self-Destruct will now reveal targets hit for 2 seconds.
  • Big Shot will now reveal targets hit for 2 seconds.
  • Boosters will now reveal targets hit for 2 seconds.
  • Mech Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Concussive Pulse will now reveal the effect area for 0.75 seconds.
  • Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down.
  • Aggression Matrix will now display floating text for the healing prevented.
  • D.Va is now capable of pinging her Self-Destruct charge to her team.
  • D.Va's Mech will now fill out the Death Recap when slain.

E.T.C.
  • Difficulty updated from Easy to Hard.
  • Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading.

Falstad
  • Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Hammerang Reactivation will now reveal targets hit for 2 seconds.
  • Hammerang's Returning projectile will now reveal targets hit for 2 seconds.
  • Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical.
  • Frequent Flyer icon updated.
  • Sustained Winds icon updated.

Fenix
  • Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero).
  • Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly.
  • Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading.
  • Phase Bomb Splash will now reveal the effect area for 0.75 seconds.
  • Mobile Offensive icon updated.
  • Singularity Charge icon updated.
  • Offensive Cadence icon updated.
  • Divert Power: Weapons icon updated.

Garrosh
  • Difficulty updated from Medium to Hard.
  • Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds.
  • Decimate will now reveal targets hit for 2 seconds.

Gazlowe
  • Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading.
  • Fixed an issue that caused Ark Reaktor turrets to deal increased damage.
  • Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team.

Genji
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect.
  • Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active.
  • Zanshin icon updated.

Greymane
  • Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat.
  • Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies.
  • Fixed an issue that caused Thick Skin to display duplicate Block visuals.

Gul'dan
  • Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed.
  • Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound.
  • Fixed an issue that caused Hunger for Power's healing increase to not be the correct value.

Hanzo
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading.
  • Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt.
  • Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly.

Hogger
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild.
  • Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit.
  • Fixed an issue that allowed targeted abilities against the Loot Hoard unit.
  • Fixed an issue that allowed targeted abilities against the chunk of Meat unit.

Illidan
  • Difficulty updated from Medium to Very Hard.
  • Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone.
  • Fiery Brand icon updated.

Imperius
  • Holy Fervor cleave reveals the area for 0.75 seconds.

Jaina
  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile.
  • Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected.
  • Frostbite Armor will now display Block visuals.
  • Icefury Wand icon updated.
  • Advanced Ice Block icon updated.

Johanna
  • Difficulty updated from Medium to Easy.
  • Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies.
  • Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.
  • Blessed Hammer will now reveal the effect area for 0.75 seconds.

Junkrat
  • Difficulty increased from Medium to Hard.
  • Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed).
  • Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies.
  • Fixed an issue that caused Frag Launcher to hit Invulnerable enemies.
  • Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits.

Kael'thas
  • Difficulting updated from Hard to Medium.
  • Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies.
  • Burned Flesh will now display as a critical effect.

Kel'Thuzad
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable.
  • Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain.
  • Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading.
  • Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines.
  • Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain.
  • Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark.

Kerrigan
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted.
  • Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions).
  • Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Fury of the Swarm will no longer reveal targets hit by the splash area.
  • Impaling Blades will now reveal targets hit for 2 seconds.
  • Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds.
  • Psionic Shift will now reveal targets hit for 2 seconds.

Kharazim
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses.
  • Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading.
  • Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally.

Leoric
  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction.
  • Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle.
  • Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction.
  • Leoric is no longer capable of activating Ossein Renewal while Undying is active.
  • Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds.

Li Li
  • Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines).
  • Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally).

Li-Ming
  • Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power.
  • Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active.
  • Fixed an issue that caused Magic Missiles to hit Invulnerable enemies.

Lunara
  • Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies.
  • Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading.
  • Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin.
  • Splintered Spear will no longer target Hidden or Neutral targets.

Lt. Morales
  • Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active.
  • Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion.

Maiev
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target.
  • Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires.
  • Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone.
  • Naisha's Memento's Bounces will now bounce to targets immune to area damage.
  • Naisha's Memento will no longer bounce to Mercenaries that are not currently active.

Mal'Ganis
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt.
  • Winged Guard will now display a Block visual.
  • Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast.
  • Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active.
  • The Night Beckons icon updated.

Malfurion
  • Difficulty updated from Easy to Hard.
  • Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead.
  • Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team.

Malthael
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Touch of Death to display floating text for healing prevented twice.
  • Ethereal Existence will now display a Block visual at maximum stacks.
  • Soul Rip no longer reveals the area.

Medivh
  • Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended.
  • Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading.
  • Using a Portal will no longer move the user's Camera.

Mei
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading.
  • Fixed an issue that caused Induce Hibernation to apply to non-Heroes.
  • Skating Away now displays a Block visual.

Mephisto
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova.

Muradin
  • Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading.
  • Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown.
  • Storm Bolt will no reveal the target for 2 seconds.
  • Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy.
  • Perfect Storm quest tracker icon updated.

Murky
  • Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses.
  • Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank.
  • Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank.
  • Murky no longer reveals in area around him after his Egg is slain.
  • Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius.
  • Octo-Grab will now reveal the target for 2 seconds when first cast.
  • Slime will now reveal targets hit for 2 seconds.
  • Pufferfish will now reveal targets hit for 2 seconds.

Nazebo
  • Fixed an issue that caused Plague of Toads to hit Invulnerable enemies.
  • Fixed an issue that allowed targeted abilities against the Plague of Toads unit.

Nova
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible.
  • Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second.
  • Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown.
  • Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt.
  • Triple Tap will now reveal targets hit for 2 seconds.
  • Precision Strike will now reveal targets hit for 2 seconds.
  • Explosive Snipe will now reveal targets hit for 2 seconds.
  • Snipe no longer reveals in an area around the target.
  • Rapid Reprojection icon updated.

Orphea
  • Difficulty increased from Medium to Hard.
  • Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack.
  • Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain.
  • Fixed an issue that caused Eternal Feast to search for dead units.
  • Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading.
  • Dead Magic now reveals the area for 0.75 seconds.

Probius
  • Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended.

Qhira
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Blood Rage to track units after they have been slain.
  • Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage.
  • Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds.
  • Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading.
  • Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health.
  • Basic Attacks no longer reveal targets hit.
  • Swing Life Away now display Spell Armor visuals.

Ragnaros
  • Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function).
  • Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted.
  • Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap.
  • Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras.

Raynor
  • Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap.
  • Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries.
  • Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy.
  • Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes.
  • Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap.
  • Give em' Some Pepper will now reveal the area for 0.75 seconds.

Rehgar
  • Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes.
  • Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem.
  • Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading.
  • Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks.

Rexxar
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted.
  • Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification.
  • Fixed an issue that caused Kill Command's damage bonus to be multiplicative.
  • Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain.
  • Wildfire Bear now reveals the target for 2 seconds.

Samuro
  • Difficulty increased from Hard to Very Hard.
  • Wind Walk healing increased from 1% to 3%.
  • Way of the Wind healing reduced from 5% to 4%.
  • Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score.
  • Mirror Image reveal of nearby units on death now matches other Heroic units.

Sgt. Hammer
  • Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed).
  • Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented.
  • Tank Mode Splash will now reveal the effect area for 0.75 seconds.
  • Tank Mode Splash attacks will no longer reveal targets hit.

Sonya
  • Fixed an issue that caused Leap to not grant Unstoppable while active.
  • Rampage icon updated.

Stitches
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches.

Stukov
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns.
  • Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule.
  • Fetid Touch icon updated.
  • Reactive Ballistospores icon updated.
  • Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent.

Sylvanas
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain.
  • Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired.
  • Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading.
  • Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun.
  • Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun.
  • Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading.
  • Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds.
  • Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun.
  • Fixed an issue that caused Catapults to grant more Experience than intended when Possessed.
  • Remorseless will no longer bounce to Mercenaries that are not currently active.
  • Remorseless will now bounce to targets immune to area damage.
  • Wailing Arrow no longer reveals in a radius around Sylvanas when cast.
  • Wailing Arrow will now reveal the search area for 0.75 seconds.
  • Remorseless icon updated.

Tassadar
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Executor's Will to not increase Healing dealt.
  • Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap.
  • Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading.
  • Khaydarin Amulet now requires the target to be visible to start the link.
  • Khaydarin Amulet will now reveal the target for so long as the link remains active.
  • Khaydarin Amulet will now bounce to targets immune to area damage.
  • Khaydarin Amulet will no longer bounce to Invulnerable enemies.
  • Archon Basic Attacks Splash will no longer reveal targets.
  • Archon Basic Attacks will now reveal the effect area for 0.75 seconds.

The Butcher
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Butcher to lose more Meat than intended when slain.
  • Cleaver no longer reveals targets hit.
  • Cleaver will now reveal the search area for 0.75 seconds.
  • Furnace Blast will now reveal targets hit for 2 seconds.
  • Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy.

The Lost Vikings
  • Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard.
  • Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded.
  • Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap.
  • Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds.
  • Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds.
  • Hunka Burning Olaf will now reveal the target for 2 seconds.
  • Nordic Attack Squad icon updated.

Thrall
  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading.
  • Feral Resilience will now display Block visuals.

Tracer
  • Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading.
  • Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later.
  • Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected.
  • Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes.
  • Fixed an issue that caused Parting Gift to hit Invulnerable enemies.
  • Total Recall will now increase Tracer's Self Healing when Tracer is healed.
  • Total Recall will now display floating combat text when Tracer is healed.
  • Total Recall will now display in the Death Recap.
  • Completing a Reload will now display floating combat text for the amount of Ammo restored.
  • Locked and Loaded will no longer cause Basic Attacks to display as criticals.
  • Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical.
  • While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies.
  • While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it.
  • Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets.
  • Ricochet will now only bounce to visible targets.
  • Ricochet will now bounce to targets immune to area damage.
  • Ricochet will no longer bounce to Mercenaries that are not currently active.
  • Bullet Spray will now reveal targets hit.
  • Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius.
  • Untouchable icon updated.

Tychus
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar.
  • Sizzlin' Attacks icon updated.

Tyrael
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks.
  • Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading.
  • Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased.
  • Archangel's Wrath explosion will now reveal targets hit for 2 seconds.
  • Burning Halo icon updated.
  • Burning Halo is now classed as a Passive talent.
  • Horadric Reforging icon updated.
  • Horadric Reforging is now classed as a Passive talent.

Tyrande
  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active.
  • Fixed an issue that caused Huntress Fury to not bounce to Deathwing.
  • Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel.
  • Fixed an issue that caused Mark of Mending to not heal Evading allies.
  • Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading.
  • Fixed an issue that caused Elune's Chosen to heal for overkill damage.
  • Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy.
  • Shooting Star icon updated.

Uther
  • Difficulty updated from Easy to Hard.
  • Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them.
  • Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased.
  • Holy Radiance will now reveal the effect area for 0.75 seconds.
  • Holy Radiance will now reveal enemy targets hit.
  • Divine Storm will now reveal the effect area for 0.75 seconds.
  • Divine Storm will reveal the target for 2 seconds.
  • Holy Fire icon updated.

Valeera
  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture.
  • Eviscerate will now reveal the target for 2 seconds.
  • Ambush will now reveal the target for 2 seconds.
  • Cheap Shot will now reveal the target for 2 seconds.
  • Garrote will now reveal the target for 2 seconds.
  • Sinister Strike will now reveal targets hit for 2 seconds.
  • Blade Flurry will now reveal the effect area for 0.75 seconds.
  • Blade Flurry will now reveal targets hit for 2 seconds.

Valla
  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Manticore's stack display to be displayed incorrectly.
  • Manticore icon updated.

Varian
  • Fixed an issue that caused Second Wind to display as uncastable.
  • Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies.
  • Master at Arms will now reveal targets hit for 2 seconds.
  • Master at Arms will now reveal the effect area for 0.75 seconds.

Whitemane
  • Difficulty updated from Medium to Very Hard.
  • Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt.
  • Inquisition will no longer reveal around the target.
  • Divine Reckoning will now reveal targets hit for 2 seconds.
  • Searing Lash will now reveal targets hit for 2 seconds.
  • Saintly Greatstaff icon updated.

Xul
  • Fixed an issue that caused Cursed Strikes to hit targets immune to area damage.
  • Cursed Strikes will now reveal the effect area for 0.75 seconds.
  • Backlash will now reveal the area for 0.75 seconds.
  • Shackler no longer reveals the area.
  • Cursed Strikes no longer reveals targets hit.

Yrel
  • Difficulty updated from Medium to Hard.
  • Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero).
  • Dauntless will now display Block visuals.
  • Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds.
  • Aegis of Light no longer reveals the area.
  • Vindication will now reveal targets hit for 2 seconds.
  • Righteous Hammer will now reveal targets hit for 2 seconds.
  • Avenging Wrath will now reveal targets hit for 2 seconds.

Zagara
  • Fixed an issue that caused Banelings to not be affected by Defense Matrix.
  • Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active.
  • Mutalisk Basic Attacks will now bounce targets immune to area damage.

Zarya
  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block.
  • Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop.
  • Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Basic Attacks no longer reveal targets hit.
  • Explosive Barrier will now reveal targets hit for 2 seconds.
  • Explosive Barrier will now reveal the effect area for 0.75 seconds.
  • Feel the Heat icon updated.

Zeratul
  • Difficulty updated from Hard to Very Hard.
  • Cleave will now reveal the effect area for 0.75 seconds.

Zul'jin
  • A Surprise For Ya no longer reveal targets.
  • A Surprise For Ya will now only bounce to visible targets.
  • A Surprise For Ya will now bounce to targets immune to area damage.
  • A Surprise For Ya will no longer bounce to Mercenaries that are not currently active.
  • Grievous Throw will now reveal targets hit for 2 seconds.
  • Twin Cleave will now reveal targets hit for 2 seconds.
  • Guillotine will now reveal targets hit for 2 seconds.
  • Buzzsaw will now reveal targets hit for 2 seconds.

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